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Update #5 is out!

A wild update appeared! This has a little bit of everything: the first version of our story system, caves have gotten a complete overhaul, much better traps, a live preview mode for the map editor, and a whole slough of engine updates and bug fixes to finish things off.

Like always let us know if you encounter any issues, enjoy!

Features

  • Out with the old caves, in with the new caves

  • Traps are physical objects now

  • Story notes will be spawned inside the dungeon now

  • Added a lowercase font

  • Engine support for movers now, like elevators and buttons

  • The editor has a live preview mode now, no more leaving the editor to test something out

  • Faster level saving / loading (3x faster at least!)

  • Added a graphics detail mode, that should speed up performance on slower systems

  • The Yithidian Orb is Orbier now

Fixes

  • Monsters no longer jump headfirst into pits and lava

  • Performance fixes with emitter visiblity

  • Fixed crash when a looping sound doesn't load

  • Entity groups in the editor rotate properly when placed in levels

  • Triggers on Dungeon tiles now only look within that tile for matching IDs

  • Editor now uses the same renderer as the game does

  • Skyboxes are pulled properly from dungeons.dat now

  • Fixed some weirdly rotated doors. Door, why you do that?

Also, have you seen prol3's lets plays of Delver yet? (https://www.youtube.com/watch?v=2kDYsXKyBIs&feature=youtu.be).

Читать в Steam ↗

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