Update #5 is out!
A wild update appeared! This has a little bit of everything: the first version of our story system, caves have gotten a complete overhaul, much better traps, a live preview mode for the map editor, and a whole slough of engine updates and bug fixes to finish things off.
Like always let us know if you encounter any issues, enjoy!
Features
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Out with the old caves, in with the new caves
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Traps are physical objects now
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Story notes will be spawned inside the dungeon now
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Added a lowercase font
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Engine support for movers now, like elevators and buttons
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The editor has a live preview mode now, no more leaving the editor to test something out
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Faster level saving / loading (3x faster at least!)
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Added a graphics detail mode, that should speed up performance on slower systems
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The Yithidian Orb is Orbier now
Fixes
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Monsters no longer jump headfirst into pits and lava
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Performance fixes with emitter visiblity
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Fixed crash when a looping sound doesn't load
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Entity groups in the editor rotate properly when placed in levels
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Triggers on Dungeon tiles now only look within that tile for matching IDs
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Editor now uses the same renderer as the game does
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Skyboxes are pulled properly from dungeons.dat now
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Fixed some weirdly rotated doors. Door, why you do that?
Also, have you seen prol3's lets plays of Delver yet? (https://www.youtube.com/watch?v=2kDYsXKyBIs&feature=youtu.be).
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