Update #4 Available now
We've been hard at work on Delver lately, and things are now stable enough to put out as a proper update. This update includes a ton of new dungeon areas, a new lighting model, lots of bug fixes, exploding potions, and some editor improvements to boot.
New Features
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Potions are now volatile, don't shake them up too hard
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Crates are breakable, have a chance to contain loot
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Level up stats are now randomly chosen, start of a new skill system
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Doors can now be stuck closed, these can be bashed open
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Better support for static meshes, engine supports much more detail now
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New lighting model to make the dungeon look better and spookier
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A bunch of rendering bug fixes
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Lots of new dungeon content
Like always, if you encounter any issues or want to let us know what you think, post in the forum!
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