Release 1.44b
This version has a number of changes in every category. Most exciting is our Linux 32 bit version, monster path finding and treasure is now separate per character! For more information below is a detailed list of the changes.
Bug Fixes
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Item "Recover Runes Greater" was not doing anything when used. It works now.
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Fixed error that caused some melee attacks to hit twice.
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Fixed player health bug, caused players who sometimes equipped +max_health items to have less max health then expected.
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Fixed several issues with UI elements that were acting funny.
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Pet dog wasn't showing his true model, now it does.
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GUI would sometimes flicker, or elements would show incorrectly for one frame. This is now solved.
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Minimap icons now-again are saved to the level vision, and will show up next time you go to that zone.
Features
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Linux 32 bit version now available.
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Monsters now intelligently path when they pursue a player. This should make monsters a bit harder to get away from, and make mazes much more of a challenge. This doesn't affect pets right now, as we are in the middle of reworking that system completely.
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Treasure and hearts drops are now local to each player, not shared. If an item drops on screen, only you can see and pick it up.
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Hearts are now picked up automatically like all other treasure.
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Inventory tabs are now big icons. Looks much better then text tabs we had before.
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Item drops in world are now billboards instead of models. Should give slight render improvement.
Balancing
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Skeleton now attack faster after coming out of the ground
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Necromancer spawns skeletons immediately after seeing player. Necromancer also now has x1.5 health.
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Large jellies health was reduced form 2.5 to 2 times.
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