FORCED version 0.67
Hello everyone, as some of you have noticed we uploaded a new build, and we're pretty excited about the stuff we've brought to you this time, even if some of it is rather small fixes and improvements.
FORCED changelog v0.67
19/10/2013
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General
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Aligned the versions for PC, Mac and Linux. All platforms should now be able to connect to each other
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Fixed some issues with the profiles system
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Fixed some issues with music and dialogue volumes and timings.
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Implemented drop-out lobby, if a client leaves a 3-4 player game, the remaining players will enter a lobby together.
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Hall of Trials
- Chamber 4 population in Hall of Trials finalized.
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Trials
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Trial 9, fixed an issue with a shrine cooldown icon appearing permanently for clients.
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Trial 18 - Lunch Time
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Improved visual feedback of the Fly Swarm
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Improved Graw’s death animation.
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Trial 21, improved death animation and effect of the Blood Machine.
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Trial 24, inserted and improved some visual effects to make Mordars spells clearer.
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Trial 25 - The Master
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Implemented remaining missing audio
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Fixed an issue with players dying after the battle ended.
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Implemented new challenges for some trials
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Trial 12: Don't destroy any spawnershrines
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Trial 13: Don't recieve any healing
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Trial 16: Call the orb only once.
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Trial 18: Only let 4/6/6/8 eggs hatch.
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Trial 22: Never go below 180 health.
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Survival mode
- The Amphitheatre now has no limit on crystals while playing.
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Enemies
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Increased Taurus’ pin damage from 5 dmg/tick to 10 dmg/tick.
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Increased Warlocks pin starting damage from 1 dmg/tick to 5 dmg/tick. (Still increasing by 1 every tick.
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Frost Shield
- Fixed an issue with the player not being able to cast Slick Moves while holding down attack.
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Storm Bow
- Improved visual effect of Lightning Storm so that it doesn’t obscure the battlefield too much.
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Known Issues
- Some of the new challenges don’t have correct texts.
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