04.10.16 Update
Changes
-
mapped Q and Z to movement to better handle some European keyboard layouts
-
brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
-
Improved look of Rocket trails on Lemon's Rocket Launcher
-
Added more movement to Lemon's ponytail in-game
Fixes
-
Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
-
Fixed issue where music would play during the pause menu if the game was paused before the level music started
-
Fixed issue where the grid of the Aethersphere would remain black instead of purple
-
Stage Select scoreboards now show the correct leaderboard for the number of players
-
Corrected discrepancies and interpolation of high score comparisons at the end of stages
-
Fixed a few places where cultural formatting (based on language) wasn't applied
-
Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
-
Fixed issue where enemy lasers could appear wrong for a frame on initialisation
-
Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
-
Tutorial markers follow target visual position for smoother results at very high framerates
-
Characters slightly clipping through the floor no longer display floor silhouettes
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.