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04.10.16 Update

Changes

  • mapped Q and Z to movement to better handle some European keyboard layouts

  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility

  • Improved look of Rocket trails on Lemon's Rocket Launcher

  • Added more movement to Lemon's ponytail in-game

Fixes

  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning

  • Fixed issue where music would play during the pause menu if the game was paused before the level music started

  • Fixed issue where the grid of the Aethersphere would remain black instead of purple

  • Stage Select scoreboards now show the correct leaderboard for the number of players

  • Corrected discrepancies and interpolation of high score comparisons at the end of stages

  • Fixed a few places where cultural formatting (based on language) wasn't applied

  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations

  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation

  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame

  • Tutorial markers follow target visual position for smoother results at very high framerates

  • Characters slightly clipping through the floor no longer display floor silhouettes

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