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Update Log - Patch 1.0.10

Bug Fixes

  • Fixed an issue where progression in Ascension Mode could increase even after game failure.
  • Fixed an issue where selecting cards could cause a freeze when the compendium was open.
  • Fixed an issue where the End Turn button would disappear after rapidly pressing ESC multiple times.
  • Fixed an issue where the revolver's animation would sometimes get stuck.
  • Fixed an issue where [Remain] would not reset in some cases.
  • Fixed an issue where the game could freeze if an enemy died suddenly while executing its intention.
  • Fixed an issue where relics would disappear after repeatedly loading saves in Ascension 20.

Balance

  • Card "Recoilless Rifle" damage changed to 24 (from 20).
  • Card "Steam Tank" now [Summon 6]: deals 14 damage to all enemies, and gains 7 Block (previously [Summon 5]: dealt 10 damage to all enemies, and gained 6 Block).
  • Card "Space Fire Element" now deals 6 damage 6 times to random enemies (previously 5 damage 5 times).
  • Card "Boom" multiplier changed to 3 (from 4), and 5 when upgraded (from 7).
  • Card "Tri-Point Double-Edged Spear" now deals damage to random targets (previously to all targets).
  • Relic "Broken Heart" now triggers all break HP bar effects at the start of your action, but only triggers twice per combat (previously triggered at the start of the combat).
  • Event "Super Enhancement Machine" cost changed to 3 coins (from 2 coins).
  • Event "Exchange" infinite trade profits have been slightly reduced.
  • In Ascension Mode with "Prices in the shop increase," upgrading dice now costs significantly more money.

UI

  • You can now view the deck while selecting cards in events or combat.
  • The preview window for "Dicify" now has a height limit to ensure it remains visible when modifying coins.
  • The game over screen now has an option to return to the Middle Realm.
  • Repositioned text in event options after modifying numbers.

Misc

  • After purchasing the relic "Warehouse Model" from the shop, cards can now be refreshed immediately.
  • Animations will automatically clear after a few seconds if they become stuck.
  • Optimized performance slightly after playing many animations.
  • Summon limit set to 500 to prevent the game from freezing.
  • Fixed an issue in the prologue where the battle log displayed incorrectly when the stronger wolf attacked.
  • Fixed the description of the achievement "Speed Runner," now awarded for completing the game within 30 minutes.
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