STEAMB

Меню

Blockland Updates - r1931 to r1983

There have been multiple updates to Blockland since the last news steam post.
Here's a catch up post.

r1983

  • Fixed crash related to getWords/getFields

  • Iconshots/ folder now writable from screenshot functions

r1981

  • The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting.

  • File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle)

  • Fast packets will now stop immediately when client goes below the ghosting threshold

  • Fast packets will now stop for a given client if their ping goes above 350

  • Added missing Parent::onTrustCheckFinished to Brick_Large_Cubes

  • Fixed some cases where you could create multiple orphan ghost bricks

  • Fixed clicking while tumbling erroneously causing respawn

  • Fixed instantly typing "wwwwwww" if you wrench a brick while moving

  • Fixed ghost brick moving in the wrong direction while looking straight down

r1973

  • Fixed WinXP compatiblity problem from r1972

r1972

  • Multiple packets are now sent to ghosting clients on each network tick, reducing ghosting and file download times

  • Fixed certain cases of file downloads stopping

  • Fixed missing admin checks on some bot_hole server commands

  • Fixed case where moving slow moving players can phase through walls

r1966

  • Fixed issue where you could travel through a teledoor before it is removed by the build trust check

  • Fixed vehicles not burning (both client and server will have to be running r1966)

  • Fixed certain timescale/framerate combinations causing the game to freeze

  • Fixed coverage issue on ModTer 8x CornerA brick

  • Fixed crash when player type has no animations

  • You can no longer execute files named "Support_AdminEvents.cs" - this user created script was used in several other add-ons and contained an eval injection vulnerability which would allow an attacker to execute arbitrary script code on the server. Note: this was not a malicious script, it was simply poorly coded and could be exploited to attack the server.

r1958

  • Fixed LAA flag regression, should fix some crashes

  • Reduced ghost lookup table size by ~10%

  • Brick limit replaced by $pref::server::ghostlimit - this setting puts a hard limit on the number of ghosted objects in the game and reduces the size of the ghost lookup tables accordingly.

  • You cannot change the ghost limit while the game is running.

  • The ghost limit can also be set in gamemode.txt. Lower ghost limits are now set for the default game modes, saving significant amounts of memory per player.

  • The label in the custom game gui still says "brick limit" so people might have a clue what it does.

  • The valid values are powers of 2 from 32768 to 1048576, if you set some other value it will automatically round up to next highest power of 2

  • $Pref::Server::BrickLimit checks replaced by getBrickLimit() - this function derives the brick limit based on the current ghost limit.

r1956

  • Reverted ghosting optimization while I figure out what's wrong with it

  • Fixed camera relative brick movement with supershift enabled

r1955

  • Fixed issue with deleting bricks

r1954

  • ParticleData framesPerSec value is now synced to clients

  • Removed deprecated aiConnection class

  • Removed old, non-functional "storm" features of precipitation object

  • Sky object network update size reduced significantly, should fix bad packet when changing environment settings rapidly

  • Light list in wrench gui is now sorted alphabetically

  • Brick movement is now camera relative when in free cam mode

  • Fixed https link parsing in chat

  • Partially typed chat messages are now preserved when going from the loading screen to game

  • Fixed case where player is stuck in animation on spawn (credit)

  • Fixed chat being the wrong size in the loading screen

  • Fixed backspace not repeating while playGui is active

  • Delete buttons added to save/load bricks GUIs

  • Fixed this graphical error on modTer ramp

  • Miscellaneous network packing cleanup

  • Added ballRadius field to projectileData, used to prevent sports balls from sinking into ground

  • Fixed sports balls teleporting up through player when you run over them

  • Certain cases of the master server failing will no longer kick players from the game

  • Adjusted padding of listclients() console function for 6 digit IDs

  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic. Hopefully this works.

  • Improved error handling on most master server posts/auth queries

  • ModTer visible faces fix (credit)

  • Client disconnect/CDROP echoes now show player name

  • Fixed local connection IPX address echo displaying garbage on Mac

  • Fixed screenshot functions being able to write outside of game folder

  • Added more sanity checks for brick limit, as people are still somehow setting this to zero

  • Made it less trivial to change your client timescale

  • Health level of other players is no longer sent over the network

  • Random environment button will no longer set transparent ground

  • When ghosting, unghosted objects are now prioritized. This is to address slow loading when there are a lot of players/vehicles moving around.

  • Increased maximum ghost limit to 1M, what could go wrong

  • Increased datablock limit to 8k, that'll be fun to download

  • You can now set individual player speeds directly using the following functions

  • setMaxForwardSpeed

  • setMaxBackwardSpeed

  • setMaxSideSpeed

  • setMaxCrouchForwardSpeed

  • setMaxCrouchBackwardSpeed

  • setMaxCrouchSideSpeed

r1931

  • Shaders are now automatically enabled for supported video cards

  • Removed "-1" chat spam event from lighthouse speedkart map

  • Added flood protection to /activateStuff

  • Added -serverName and -maxPlayers command line arguments

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения