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Игры по онлайну и скины по объёму продаж

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Update: Version 1.3.0

Version 1.3.0 is officially out for all players!

If you were previously on the testing branch, you should switch to the Default public version.

List of changes:

  • Performance with a big show loaded is improved by about 2x (25fps to 50fps)

  • Performance with a lot of fireworks spawned is also improved

  • Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)

  • Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other

  • Firing system controller now has a music waveform

  • Firing system controller now synchronizes music with all the players

  • Firing system music now will still be aligned with fireworks, even with a stutter ingame!

  • Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module

  • Added shortcut to clean the world if you hold DEL key for about a second

  • Added ability to remove fireworks that were already fired in server settings menu (T)

  • Added separate volume slider for music from firing system controller

  • Mass explosions now sound better (try it :))

  • Blown up cakes now have a chance to do some fun things... try it!

  • Added a preview of spawned fireworks when selecting things in the spawn menu

  • Shells can now be inserted quickly inside mortar racks if there are already mortars in it

  • Loading save files is WAY faster

  • Save files can be now loaded additively (won't clear the whole world on load)

  • Saving should be way faster too!

  • Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)

  • Player movement in water has been improved

  • Most particles now bounce off the ground!

  • The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)

  • Stability of the game has been overall improved

  • Fireworks are now deterministic (meaning cakes will fire the same for everyone in the server, and yes previously that wasn't the case, the random delays between explosions were random).

  • Made the lighter a bit better and smoother!

  • A lot of bugs have been fixed

  • A lot of other small changes!

  • Added gm_fork map

If you have any feedback, bugs or suggestions make sure to join our Discord server!

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