Update: Version 1.3.0
Version 1.3.0 is officially out for all players!
If you were previously on the testing branch, you should switch to the Default public version.
List of changes:
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Performance with a big show loaded is improved by about 2x (25fps to 50fps)
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Performance with a lot of fireworks spawned is also improved
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Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)
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Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other
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Firing system controller now has a music waveform
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Firing system controller now synchronizes music with all the players
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Firing system music now will still be aligned with fireworks, even with a stutter ingame!
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Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module
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Added shortcut to clean the world if you hold DEL key for about a second
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Added ability to remove fireworks that were already fired in server settings menu (T)
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Added separate volume slider for music from firing system controller
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Mass explosions now sound better (try it :))
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Blown up cakes now have a chance to do some fun things... try it!
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Added a preview of spawned fireworks when selecting things in the spawn menu
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Shells can now be inserted quickly inside mortar racks if there are already mortars in it
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Loading save files is WAY faster
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Save files can be now loaded additively (won't clear the whole world on load)
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Saving should be way faster too!
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Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)
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Player movement in water has been improved
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Most particles now bounce off the ground!
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The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)
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Stability of the game has been overall improved
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Fireworks are now deterministic (meaning cakes will fire the same for everyone in the server, and yes previously that wasn't the case, the random delays between explosions were random).
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Made the lighter a bit better and smoother!
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A lot of bugs have been fixed
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A lot of other small changes!
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Added gm_fork map
If you have any feedback, bugs or suggestions make sure to join our Discord server!
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