Update Notice Version 0.9.8.1
[Simon]
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Attack combo fluidity improved after Simon used "Flip Step".
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Increased the base DMG of Simon's "Thermal Shot" and "Thermal Shot+".
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Simon's Weapon Modification "Cryo Ballistics" reworked: additional Heat reduction increased from 3 points to 5 points; effect doubled while in Overheat state.
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Simon's Weapon Modification "Thermal Enhancement" reworked: effect changed from clearing all Heat after casting "Flip Step+" to reducing 60 Heat upon casting either "Flip Step" or "Flip Step+".
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Simon's 2-Piece Scorching Wind set reworked: Normal ATK DMG increase effect was enhanced from 10% to 20%.
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Simon's 6-Piece Scorching Wind set reworked: Explosive Bullet DMG increased from 60% to 100%.
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Simon's 2-Piece Passion set reworked: Heavy ATK DMG increase effect was enhanced from 10% to 20%; effect doubled while in Overheat state; Heat reduction bonus of Cooling adjusted from 35% to 20%.
[Jean]
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Jean's Weapon Modification "Smash hard!" reworked: [Normal ATK] hits have 40% chance to gain [Aerial Slash].
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Jean's Weapon Modification "Impact ready!" reworked: Final Strike of [Normal ATK] hits grants 2 stacks of [Buffer Protection] and 50 [Excitement].
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Jean's Weapon Modification "Just smash!" reworked: [Normal ATK] hits grant a Shield equal to 4% of Max HP for 10s, stackable up to 5 times.
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Jean's Weapon Modification "Just enjoy the rush!" reworked: For each enemy hit by
, gains a Shield equal to 5% of Max HP for 10s, stackable up to 5 times. -
Jean's Weapon Modification "Bigger and stronger!" reworked: Gains 5 uses of [Aerial Slash] after casting
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Jean's Weapon Modification "Savage power!" reworked:
range increased, and leaves [Impact Field] on the battlefield. Gains Super Armor and takes 50% less DMG inside the field, lasting 15s. -
Jean's Weapon Modification "Phantom impact!" reworked: After casting [Shield Counter], restores 50 Excitement.
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Jean's Weapon Modification "Plenty to go around!" reworked: When gaining [Buffer Protection] or when [Buffer Protection] exceeds the limit, gain [Counter Potential].
[Counter Potential]: Each cast of [Gravity Wave] increases its base DMG by 10% for 2s. If [Gravity Wave] is not cast again within 2s, this damage bonus will be removed.
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Jean's 2-Piece Frenzy set reworked: Aerial Slash DMG increased from 40% to 50%.
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Jean's 6-Piece Frenzy set reworked: Releasing Aerial Slash 3 times grants an extra stack of Aerial Slash.
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Jean's 2-Piece Excitement set reworked: [Shield Counter] restores 20 [Excitement] on [Dodge] and 50 [Excitement] on [Perfect Dodge].
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Jean's 4-Piece Excitement set reworked: [Cyclone Slash] range increased; [Excitement] cap doubled.
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Jean's 6-Piece Excitement set reworked: When [Naughty Cyclone] is active, every 10 [Excitement] consumed increases [Heavy ATK] SPD by 5%, stacking up to a max of 50%.
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Jean's 4-Piece Gravity set reworked: [Gravity Wave] hits grant 20 [Excitement]. [Excitement] cap +50.
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Jean's [Aerial Slash] damage increased from 200% to 300%; [Cyclone Impact] DMG reduced from 500% to 350%.
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Removed secondary target damage reduction for Jean's [Aerial Slash] and Naughty Cyclone.
[Rose]
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To optimize combat performance, the trigger frequency of Rhythm Ripple has been moderately reduced, with damage buffs as compensation. Base trigger interval increased from 1s to 1.2s; skill DMG raised from 180% to 270%.
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Rose's Weapon Modification "Ignite the Stage": Sonic Wave DMG increased from 70% to 105%.
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Rose's 6-Piece Sustain set, which boosts Ultimate DMG by 50% every 10 Rhythm Ripple triggers, now has a proper stacking limit. Fixed an issue where the stack limit was not functioning.
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Renamed Rose's weapon modification [Rhythm Impact++] to [Whirling Dance+], and enhanced its skill visual effects.
[Taisuke]
- Increased the base DMG of the Ultimate Sword Qi triggered by the "Returning Blade" modified from "Sanpo".
[Stage]
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Added in-game UI hints for special gameplay arenas to distinguish them from normal arenas.
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Optimized response speed and feedback for puppies in the Puppy Match arena.
[System]
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To resolve lag on the Cyberware interface caused by excessive inventory items, the Cyberware backpack capacity has been adjusted to a reasonable limit. Access to the preparation interface will be restricted once over the cap, preventing item loss from obtaining extra Cyberwares.
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The Touring Match level requirement for Cyberware Assembly has been adjusted: now it takes the higher unlocked level between Solo Touring Match or Multiplayer Touring Match, instead of only Solo Touring Match.
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Improved player hit feedback. Being attacked and skill interruption are now more noticeable.
[Bug Fixes]
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Fixed an issue where hit effects would not display when defeating monsters.
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Fixed an issue where Simon's 6-Piece Scorching Wind set failed to restore Ultimate energy.
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Fixed an issue where Rhythm Ripple would not end properly after Rose's defeat.
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Fixed an issue where Armament Driver was not removed in The Trials.
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Fixed an issue where the Achievement "Master Craftsman: Merge Cyberwares 50 times" could not be completed.
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