Dominions 6.34
This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands.
General
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More Fay: Fay Archer, Unseelie Archer, Unseelie Folk
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New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince
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New pretenders: Draugadrott and Buraq
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Sea of Ice global enchantment now makes all seas look frozen
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Eternal twilight didn't always affect resources correctly
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Better battle log text for mistform
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Temporary battle effects were not always removed on twiceborned units
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Max number of teams in disciple games increased 15 -> 20
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Most automatic monster summoning effects will now work when besieged too
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Fix for Son of Niefel's summons not going to his squad
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Revealed site could sometimes not be revealed for allies, fixed
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Mallqui can now be underwater, but will take damage every month
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Undisciplined storm drakes and similar will now fly attack
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Muspelheim no longer gets giants in underwater fort defence
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Size and strength negates effect now requires size 7+ for immunity (was 6+)
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Carrion Reanimation now creates as many commanders as necessary
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Better messages for Carrion Reanimation and Army of the Dead
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Many ritual messages now has 'goto province' even if it was blocked by a dome
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Ritual of Rebirth now gets rid of most afflictions as well
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Icon for underwater damage ability
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Icon for fast casting ability
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Text for cannot be used by cold blooded on magic items
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Commanders immobile without their mount could not survive a retreat, fixed
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Fix for a crash during host caused by mounted assassin in events
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Fix for AI trying to cast rituals without a lab
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Fix for AI trying to research when it is not possible
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Fix for AI trying to preach with non-priests
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Fix for bless from magic item ending after Life after Death
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Fix for some summon unique rituals not regarding polymorphed units
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Spell AI now less likely to cast barkskin when fire battle enchantments are active
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Spell AI, don't summon if our side is routing
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3D tree clipping fix
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Faster first time map rendering
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Faster file loading performance
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New sprite for skeletal horseman
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Domes may protect against Astral Disruption
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Shields didn't protect properly against non-armor negating weapon blesses
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Turan Shah now has a sacred steed
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Faster hosting for large games
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Fix for start item exploit
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Event fixes
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Stat and typo fixes
Modding / Map Making
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New event commands: #req_monsterbs, #res_mnrbs
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Improved performance for mods with many sprites
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