Update 1.0.0.27
Hello Survivors!
We hope you're okay! We have a brand new update for Dead in Antares today, bringing balancing, especially for the combat, some QoL, and bugfixes!
Balancing
Counter (battle mechanic)
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Porcupine Limadiodon won't give Counter to units that already have more than 4 Counter anymore
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"Spiky Mutation" battle passive (only on enemies): +1 Counter at the end of the turn -> +1 Counter at the end of the turn if the character has less than 6 Counter
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"Reactive Defend" battle passive: +2 Counter when Defend is used in front Row -> +1 Counter when Defend is used (in any row)
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"Sharp Reflexes" battle passive: +1 Counter when changing row -> +1 Counter when moving to the front row
Health during battles
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William's power surge "Medical Emergency": Restore 6 Health -> Restore 4 Health and +2 Block
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Lowered the chance to receive a Wound depending on remaining Health.
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Also lowered the first Wound threshold: remaining Health over than 90% -> 75% cannot inflict a Wound.
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Max injury after a fight: 20 -> 18 (24 -> 22 for higher difficulties)
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All Capsule battle items now have +2 health restored
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All battle items are forged in bigger quantities: 4/8 -> 8/16
Enemy Progression changes
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Enemies encountered far from the Ixion will be a little stronger than before.
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"Survival" and "Last Chance Mission" difficulty only: Enemies difficulty depending on days passed is a bit more impactful than before.
Tribute
- Decreased by 10% tribute quantities for forged items
QoL
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After talking to NPCs and being able to Barter/Socialize with them, their map description will include their preferred intermediary as well as a vague summary of their bartering. Note: unfortunately this QoL is not backward compatible, meaning, you will have to talk to an NPC again to enable this new description for them.
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Added a tooltip for the Mercy counter during the tribute phase
Bugs
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Fixed an issue where the battle skill tooltip for a battle item was not displayed in the forge
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Fixed an issue where the tutorial for the end of an expedition was displayed too soon
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Fixed an issue where the William and Gabriel relationship dialogue was available before their story event
Don't forget to update your game!
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