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Меню

Update 1.0.0.27

Hello Survivors!

We hope you're okay! We have a brand new update for Dead in Antares today, bringing balancing, especially for the combat, some QoL, and bugfixes!

Balancing

Counter (battle mechanic)

  • Porcupine Limadiodon won't give Counter to units that already have more than 4 Counter anymore

  • "Spiky Mutation" battle passive (only on enemies): +1 Counter at the end of the turn -> +1 Counter at the end of the turn if the character has less than 6 Counter

  • "Reactive Defend" battle passive: +2 Counter when Defend is used in front Row -> +1 Counter when Defend is used (in any row)

  • "Sharp Reflexes" battle passive: +1 Counter when changing row -> +1 Counter when moving to the front row

Health during battles

  • William's power surge "Medical Emergency": Restore 6 Health -> Restore 4 Health and +2 Block

  • Lowered the chance to receive a Wound depending on remaining Health.

  • Also lowered the first Wound threshold: remaining Health over than 90% -> 75% cannot inflict a Wound.

  • Max injury after a fight: 20 -> 18 (24 -> 22 for higher difficulties)

  • All Capsule battle items now have +2 health restored

  • All battle items are forged in bigger quantities: 4/8 -> 8/16

Enemy Progression changes

  • Enemies encountered far from the Ixion will be a little stronger than before.

  • "Survival" and "Last Chance Mission" difficulty only: Enemies difficulty depending on days passed is a bit more impactful than before.

Tribute

  • Decreased by 10% tribute quantities for forged items

QoL

  • After talking to NPCs and being able to Barter/Socialize with them, their map description will include their preferred intermediary as well as a vague summary of their bartering. Note: unfortunately this QoL is not backward compatible, meaning, you will have to talk to an NPC again to enable this new description for them.

  • Added a tooltip for the Mercy counter during the tribute phase

Bugs

  • Fixed an issue where the battle skill tooltip for a battle item was not displayed in the forge

  • Fixed an issue where the tutorial for the end of an expedition was displayed too soon

  • Fixed an issue where the William and Gabriel relationship dialogue was available before their story event

Don't forget to update your game!

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