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Меню

Months of updates!

There is no special occasion for this update, other than that we've had a ton of fixes piling up and I really wanted to get them out there... so we did it!

Windows, Mac, and Linux all have these fixes & should be as identical as they can be.

  • Rules bug!! Pillbug was able to use its special ability right after being moved. (thanks for reporting this, andypie!)

  • The build is about 100megs smaller on your hard-drive. This is mostly due to changes in the compression by cutting out the Monogame content pipeline.

  • The buttons for the second-player in a Lobby had regressed to not be mouse-clickable anymore (hotkeys still worked). Thanks dani_as0 and bentley_maniac for the reports.

  • Fixed regression that was causing log-spam of loading SDF fonts.

  • Fixed the occasional crash on Mac/Linux that occurred especially when entering the Online Game Menu screen very quickly after starting the program.

  • Fixed the case where you Leave a game during LoadingFromServer, then started another game (eg: local, or just a NEW online game) and the game thought it was still loading from server... forever.

  • Fixed game-reconnections (if it says "Loading from game server..." at any point during a game, now it should succeed again. That was broken for a while... we just didn't notice because that only happens in weird cases anyway).

  • Fixed the use-case where a host starts a game asynchronously with the opponent moving first, then a guest joins and makes a play, then the host would previously freeze in "Loading game from server...". Creating async games and having the opponent move should be fine now.

  • Game warned "this game is rated" when forfeiting, even if it was not rated.

I fixed some of these bugs recently while coding on https://www.livecoding.tv/seancolombo, so tune in, if you're into that sort of thing :)

Thanks everyone, for your continued support of Hive! :D

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