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Legacy of Kain™ Soul Reaver 1 & 2 Remastered | Patch 2

Patch 2 for Legacy of Kain™ Soul Reaver 1 & 2 Remastered is here!

Below is a list of resolved issues and various updates.

Full Changelist:

**

Bonus Materials

**

  • Added "The Dead Shall Rise” Kickstarter Backers list to the Credits section.

  • Added the E3 1998 Demo to the Bonus Material section.

  • Updated Nosgoth Lore with new locations and improved descriptions.

  • Corrected Lore Reader locations for accuracy.

  • Fixed a crash when switching to the "Corrupted" tab in the Lore menu while using Russian language settings.

**

Soul Reaver

**

  • Fixed a bug where Raziel could start floating after shifting into the Material Realm while in water and jumping immediately after.

  • Improved visuals for enemy corpses in HD mode to better match the original version.

  • Fixed a crash caused by saving behind geometry and attempting to reload.

  • Ariel's scream during a vision sequence now plays only once, as intended.

  • Fixed an issue with Dumah’s eyes not displaying correctly.

  • Restored missing sound effects before and after visions, similar to the original PS1 version.

  • Fixed a crash when using telekinesis in a specific area of the Human Citadel.

  • Health capacity activity now correctly displays 100% completion.

  • Fixed a crash when repeatedly viewing Chronoplast Visions.

**

Soul Reaver 2

**

  • Fixed an issue where the Thrall NPC’s lower body would disappear in mirror light effects in HD mode.

  • Adjusted timing so that subtitles during Raziel’s monologue no longer disappear too early.

  • Fixed subtitles disappearing too early during a dialogue scene with Ariel.

  • Improved distant texture rendering in underwater areas.

  • Resolved an issue where textures displayed as "noise" instead of proper visuals in HD mode.

**

Localizations

**

  • The "Hold to Skip" prompt now displays correctly in all languages.

  • The "Exit to Launcher" text now displays correctly in all languages.

  • Added Portuguese language support.

**

General

**

  • Completed activity progress now properly carries over when starting a new game.

  • Fixed an issue where stacked cubes could become stuck together when pushed.

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