Update Version 1.0.4.2
Version 1.0.4.2
Hello, Break Artists! We've released a patch addressing Unity security issues, as well as various gameplay balance adjustments, changes, and bug fixes!
[Adjustments & Changes]
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Applied a patch to address recent Unity security vulnerabilities
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Slightly increased the acceleration of burst shots, and adjusted their behavior so they only decelerate when there's a risk of overshooting the target.
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Adjusted the spacing between side poles in the Plains and Cyber Field circuits.
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Changed the behavior so that when an AoE Grenade is thrown directly onto the ground, its landing path is still displayed.
[Fixes]
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Fixed an issue where proximity mines could be triggered by explosive shots even when they were outside the damage radius.
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Fixed an issue where the minimum valid damage radius value for missiles was set incorrectly.
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Fixed a bug where achievements for the last Grand Prix played could sometimes be unlocked based on multiplayer results.
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Fixed an issue where a player's height offset could be incorrectly referenced from another machine after a match.
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Fixed a bug where certain machine configurations could cause excessive jumping.
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Fixed an issue in multiplayer where the damage falloff for explosive shots was not functioning correctly.
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