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Hold your butts, it's an unstable update.

First off in this update, we got some prettier overworld rendering.

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](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/9c83c923f8d75da3c878c5932b7f5e6b2ee5a035.png)

Here's what the smallest possible world looks like.

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](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6437882/fe35826768bb398dd6480ef602500a8b34a14177.png)

That gargantuan world in the center can take a while to load the first time, so it's not recommended for new players.

Also in this update we got:

  • Bug fixes of all kinds.

  • New bugs.

  • More bug fixes.

  • Performance improvements (substantial)

  • Performance improvements (minor)

  • 100% of your daily recommended amount of dorf.

  • The new shared overworld stuff is coming together. Right now, that means if you piss off a faction in one colony, and load another colony on that same overworld...

  • We made a massive payment against some tech debt that will finally, after two months of refactoring, allow us to proceed with some of the things planned for the overworld.

  • Found (and fixed!) a problem with the build process that caused old content files to be included with the game. Because of the moddable data-driven nature of the game, it went ahead and loaded them. Oops. The problem persists for Linux 64, but is fixed on Windows, Mac, and Linux 32.

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