Unstable update
Some neat things in this one -
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Rival factions now exist properly in the overworld. All of your political dealings will carry over from one colony to another so long as you're loading up the same overworld.
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There can now be rival dwarf factions. [
- Faction territories are per colony rather than per voxel. There's a toggle on the overworld screen to see them. [
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Claiming a faction's land for your colony will piss them off.
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Claiming land costs money. You'll need to make a profit to expand.
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Trade envoys will carry far less cash and goods. Don't assume you can be instantly rich by being a murder hobo.
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New corporate policy is that employees must pay for goods they consume. They aren't happy, but all dwarves will now pay when they eat or drink.
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