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Игры по онлайну и скины по объёму продаж

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Меню

Unstable Update

I've pushed an unstable update. It's taken a bit longer than I planned, but that delay also allowed a bit more art to make it into this update. This is the long list of everything since the last stable release.

  • Dwarf equipment -

    • Tab added to dwarf info screen.
    • Remove and equip tools and clothing.
    • Tools required to complete tasks.
    • Some tasks can be completed without tools to prevent deadlock.
    • Dwarves automatically retrieve the appropriate tool, if available.
    • Equipment is shown on the dwarf sprite.
      • This required a lot of art and is still rough - expect the occasional stray pixel; they tend to show up as bright pink.
    • Added Hoes - used for farming.
    • Dwarves start with default tools.
    • Tools aquire wear and eventually break.
    • Some color variations of standard equipment available through god menu - will eventually be craftable.
    • Tools made of different materials last different amounts of time.
      • Wood breaks quickest - Iron lasts the longest.
  • New plant - Cotton

    • Spawns in grasslands and wetlands.
    • Currently unused - but expect it to be an ingredient for crafting clothing.
  • New voxel types -

    • Beam and Stucco - made from sand.
    • Carved stone.
    • New tile colors.
  • Improved the tutorial

    • New tutorial triggers no longer get swallowed and lost forever if they are triggered while another tutorial is active.
    • Introductory tutorials flow automatically into each other.
  • Added filter to employee listing.

  • Implemented camera hotkeys.

    • Shift + Number to save a camera position.
    • Control + Number to jump to a saved position.
  • Changed behavior of training equipment

    • It can now be removed without having to break it, and replaced somewhere else.
    • Breaking it through training destroys it completely.
  • Tasks now show why they are failing.

    • Hover over a task in the task pane to see a tooltip saying why the task has failed.
    • Some tasks are impossible - it may tell you something like "You do not have the resources", etc.
    • If a specific dwarf fails a task, it will display their name and why.
    • This is a work in progress, but most tasks should be covered.
  • Build voxel tasks are now combined the same as dig tasks.

  • Resource spawning separated from other entities in god menu.

  • Quickplay option - previously used for debugging - added to main menu.

    • Launches game with large set of dwarves into a small world.
  • Tweaked biome map colors to make them more distinguishable.

  • Tweaked plant spawn rates to make them more abundant.

  • Added mushrooms to more biomes to make starting with no food sources less likely.

  • Increased Jolly Forest and Haunted Forest appearance rates.

  • The Pumpking reigns... might want to avoid haunted forests unless you have a lot of muskets...

  • Stuff you don't care about -

    • Removed implicit combinations from behavior trees - really makes the AI code easier to comprehend.
    • Improved GUI mesh generation.
    • Support dynamic GUI textures - used for the palettized resources.
    • Better resource templating.
    • All dwarf layers use palettes.
    • Fighting the billion dollar mistake.
  • Bug fixes

    • Fixed gem-set trinkets not using correct graphics.
    • Fixed crafting table using wrong graphic when in resource form.
    • Fixed trinkets generated as part of trade sometimes not having graphics.
    • Fixed targets using wrong graphic when in resource form... sensing a pattern here.
    • Dwarves no longer faithfully follow a path even when the voxels have changed - meaning they no longer walk or swim through voxels built in their path.
    • Fixed issue preventing wizards from building bookshelves.
    • Fixed issue preventing placement of apothecary.
    • Fixed issue with object placement tool shutting off.
    • Fixed issue with teleporter stranding dwarves inside voxels.
    • Fixed issue that caused dwarves to fall through single voxel width bridges.
    • Fixed issue that sometimes prevented ladders from being placed.
    • Fixed issue with stockpile outline not being removed when stockpile is destroyed by fire or explosion.
    • Fixed issue where urgent tasks would interupt dwarves trying to sleep, causing an exhausted state deadlock.
    • Fixed crash when destroying certain rail pieces.
    • Fixed issue where some AI bookkeeping was not saved, causing tasks to fail after load.
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