Unstable Branch Updated
Good afternoon stockholders,
Negotiations with the dwarven unions went even better than anticipated. This update brings some changes to the way dwarves are paid.
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Management's big victory - pay cuts across the board.
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Unfortunately, they won the right to severance pay. So it's not always as simple as firing them.
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- You'll need proper management to hire more dwarves.
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Your current supervision level appears in the bottom bar
Yes, you will start a default game without enough supervision. You won't be able to hire anyone except a supervisor until you have enough.
Outside union negotiations, corporate restructuring is under way. All individual branches will now be merged under one megacorp. After generating a world, you'll select which area to launch a colony on - and when you load a world, you'll return to this screen, where you can create a new colony or load a new one. We're still lobbying congress to get all the proper regulations in place, but once we ram through our corporatist agenda branches will be able to share resources.
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Other changes:
- A new hairstyle is sweeping the dwarf world! The "Skywalker":
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Dwarves will no longer pursue an enemy that is fleeing unless you've explicitly ordered them to attack. This works both ways, and fleeing dwarves will not be chased.
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Some massive payments against technical debt were made in the last few weeks.
The unstable branch is available for Linux and Mac as well. As this is back to a one man operation, and I don't actually have access to a Linux or Mac machine to test, I do appreciate everyone who plays on unstable.
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