Unstable update and stuff
In this update...
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Gold ore blocks now produce gold ore, which must be smelted.
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Gold blocks join copper and iron blocks.
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New biome - wetlands. Occurs where land is relatively low and wet.
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New plant - bamboo. Grows in wetlands.
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Employee info screen is now tabbed and includes some additional info.
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Backpack isn't a separate dialog, and shows icons.
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Digging now requires dwarves to equip picks. Miners come with a pick already so you won't notice - but this is the first step toward equipable items.
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Why not make tables and chairs out of peppermint??
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Kill things on the debug menu now uses the selection buffer so it will be more useful if you've got a pest problem.
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Sliders on options screen show a value (where it makes sense)
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Added confusing slider for species limit - 100% means 100% of the default limit of 15.
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Building floor will now queue up a dig task first.
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Fixed bug that let creatures spawn without beyond species limit.
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Fixed bug that made craft icons vanish.
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Added hotkey (esc) that closes popups.
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