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Patch Notes release 1.5f

This patch contains some nice optimizations and under-the-hood work, plus some good bug fixes. As always, let me know if you run into any troubles.

1.5f Patch Notes

  • Changed the audio for event popups to remove the drum sound effect

  • Changed diplomacy so that expansionism does not make the AI nearly as angry, except for Expansionist AIs who remain very angry

  • Fiddled with the Events system to have some more flexibility and reliability. There were times where certain events would trigger unexpectedly or at the wrong time, and I want to iron all of that out

  • The unique bonus buildings will now only spawn once per empire (hellforge, private shipyard, wormhole institute, Solar array, etc). This was causing a ton of late game spam.

  • Updated the fleet icon / associated text to have a little animation

  • Updated the default deployment breadth to support more ships in a line (and to prevent ships from spilling out across the whole battlefield during deployment)

  • Made rendering optimizations to the strategy map to help it run faster in the late game

  • Removed the AU distance readout from fleet icons. It’s basically useless. All that matters is ETA and fuel.

  • Removed the “you unlocked a technology” song because it gets old after a few time

  • Fixed a bug in the shipyard with the Upgrade Armor button. Should work as intended now.

  • Fixed a bug where the AI would sometimes launch troops from a planet that the player was invading (and would steal the player’s troops in the process!)

  • Fixed an issue with the time controls changing the speed of the entire game if used in the battle arena

  • Fixed issue with firing leaders Vos and Wyatt making the game hang

  • Removed final references to the old ground combat system...I think!

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