v1.2.02 Release Notes
Hello everyone,
Version 1.2.02 is now available containing some bug fixes based on issues reported by the community. Thank you for sending in those reports!
On a somewhat unrelated note, our team is in pre-production of our next project! It’s still too early to share anything yet, but we figured some of you might be interested to know.
Additions
- Added Noto Sans Syriac as a embedded fallback font
Improvements
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Increased font size and overall readability of bridge dialogue/hailing display
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Core safety shutdown now triggers only when core stability is under 95%
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Camera shake should be more controlled at various frame rates
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Entering the Captain’s Chair and Turrets as non-host players should now be more responsive
Fixes
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Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects
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Can no longer abandon certain main story missions (ex. Find the Lost Colony)
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Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display
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Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability
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Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor
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Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest
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Missions could in limited circumstances could end in mission failure after successfully being completed
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Shield Generators did not always scale their Min Integrity stat based on level / max shields
Thanks for your time!
Best, The Leafy Games Team
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