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GRIME II Dev Diary 2 - Enemy Molds

Dev Diary 2 - Molds

Hey! Yarden GRIME director here. Last Diary I talked about Health Wards and how you would obtain new Molds, Enemy Molds specifically.

The Molds are cast using a Paint resources gained from attacking enemies, and scale with attributes to become a part of the many different possible builds.

Some Molds can be sent forward for quick, ranged attacks...

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Some Molds will have you become them for a powerful attack, or flurry of attacks. Somewhat like Black Myth: Wukong.

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Other Molds can offer powerful utility, apply debuffs, launch enemies, and more...

But there is another kind of Molds... Item Molds. Their goal is to hopefully prevent hoarding behavior (which I am also guilty of), while also replacing the disappointing tedium of finding single use consumables that you'll hardly ever use.

But more on that on the next Dev Diary...

Until then, a reminder that we post WEEKLY updates to our Social Media (Links at the bottom of the post). Here is an example of one showing some of the new outfits:

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See you next time. :)

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