Demo Patch Notes 0.8.13805D
Hey Yarden GRIME director here! Here's the 2nd patch notes for the GRIME II demo.
This is a smaller patch to address a few other things before we re-focus back on the full game.
That isn't to say that we won't implement many more of your requests in a ** later future patch **, we still aim to make improvements to:
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UI controls.
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Give you more freedom with keybindings,
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Polish control of the player, including experimenting with giving you a measure of control over how much an attack moves you forward.
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Balancing.
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A difficulty option of sorts.
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And obviously, much, much more.
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When these improvements are finally brought to the Demo again, it will also include more NEW content!
Now, with that out of the way, unto the patch notes:
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Localization - Sweeping updates to localization across the demo texts.
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Map reveal - updated again, the player's discovery range is larger now.
UI & Keybinding:
Can no longer switch tabs within the surrogate menu while equipping Molds using a controller.
Weapons can no longer be unequipped in the 'Molds' section of the Surrogate menu.
Fixed the 'Cancel' button in the 'Control' section when attempting to rebind keys.
Various bug fixes:
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Player NOW can't attempt to parry multiple times in air. Unless they successfully parried something.
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Maul Axe Special attack now properly deals continuous damage to Frail Shell.
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Fixed the side notifications displaying the incorrect image for the obtained item.
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Fixed an issue where the player gets stuck mid-air when doing a plunging attack.
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Rage attack tutorial message should no longer mention the rage state.
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Fixed a bug of the player suddenly bursting and re-appearing a distance away when dashing under low wall.
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And several more.
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