Patch Notes v0.3.9
Battle
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Reduced the maximum floor count of the first area by 1 and slightly decreased the overall HP of enemies.
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Made the monster waves on floors 1-2 of the first area easier.
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※Ongoing runs will be reset upon update.
Skill
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Ambush
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Increased Range by 4m
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Shadow Surge
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Increased Range by 4m
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Sewing Wheel
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Simplified skill description
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Added missing details to the tooltip
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Maximum Charge 1
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Butterfly Walk
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Simplified skill description
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Counter
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Simplified skill description
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Fixed tooltip errors
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Previous: Increased damage by 300% if Counter succeeds within 0.3 seconds.
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Updated: Increased damage by 200% if Counter succeeds within 0.3 seconds.
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※ Actual damage remains the same as in the previous version.
Enhancement
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Move SPD
- Previous
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Max Level: 5
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Increase per Level: 0.2m/s
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Cost: 5 / 5 / 10 / 10 / 10
- Updated
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Max Level: 2
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Increase per Level: 0.5m/s
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Cost: 5 / 10
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Scissors Attack Speed
- Previous
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Max Level: 5
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Increase per Level: 0.1 attacks per second
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Cost: 5 / 5 / 10 / 10 / 10
- Updated
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Max Level: 2
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Increase per Level: 0.25 attacks per second
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Cost: 5 / 10
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Dash Charge Count
- Previous
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Cost: 30
- Updated
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Cost: 20 ※ The difference in the cost of coins(gold) from the update will be automatically refunded.
Convenience
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Added demo introduction page upon game launch.
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Control key explanations will now appear in the first room.
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Added control key explanations to the "Settings - Controls" menu.
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Removed input delay when rapidly pressing arrow keys to shift focus in the UI.
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Fixed an issue where sliders in the settings UI moved too fast as the environment changed.
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Previous: Magic damage increased by 5%.
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Updated: Magic damage increase changed from 5% -> 10%.
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Added descriptions to the map menu.
Other Changes
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Adjusted the critical hit damage values for Scissors and Counter.
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When obtaining a new spell, that spell will now appear as a selectable option in the first room of the next run.
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The enhancement screen will no longer be accessible before starting the first run.
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Revised various translations.
Bug Fixes
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Fixed an issue where exploding butterflies do not disappear. Exploding butterflies now will disappear after combat ends or when the first boss enters its second phase.
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Fixed an issue where abnormal sound and BGM would play when choosing "Give Up" in some battles.
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Resolved an issue where using Ambush would occasionally cause players to leave the map.
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The shield created by a passive that lasts for 60 seconds will now only count down during battle.
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Fixed an issue where normal battle clear accumulated achievements would incorrectly increase when clearing boss fights.
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