Beta r875 Now on Steam Unstable
Now that all the major features planned for the 1.0 release are in, we are focusing on polish. This release includes a few minor additions and improvements, as well as a large number of bug fixes.
Building & Item Placement
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Added mod labels to the building templates list.
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Added a violet stone planter window box.
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Fixed fence posts causing buildings to be unbuildable.
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Fixed holes in buildings blocking the placement cursor.
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Fixed the building fixtures list missing items from the inventory.
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Fixed the Ascendancy townhouse building template being unbuildable.
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Fixed several collision issues with workbenches and the Amberstone statue.
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Fixed items disappearing from the placement menu if their placement ghost is canceled.
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Fixed citizens ending up on top of shrines after placing them.
Gameplay
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Added item quality to food (faster eating, happier eaters, worth more).
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Added new Shepherd and Trapper class perks.
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Removed unimplemented class perks.
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Increased the maximum number of crafting orders from 30 to 200.
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Reduced trapping grounds spawn rates.
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Reduced net worth immigration requirements for large cities.
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Changed immigration requirements to be round numbers.
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Improved recipe crafting time balance.
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Fixed hearthlings sometimes ignoring mining regions.
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Fixed beds remaining assigned after being undeployed.
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Fixed the harvester golem being unable to harvest farms.
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Fixed Rabbit dispatch quests lasting 10 minutes instead of 2 days.
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Fixed pets conversing with the same citizen over and over in small towns.
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Fixed trader quests asking for unobtainable deprecated fence items.
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Fixed a bug that could cause the archer to stop attacking animals.
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Fixed sugar and sugarbell fitting the same storage filters.
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Fixed storage filters for several Geomancer-related items.
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Fixed trappers sometimes ignoring town alert.
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Fixed bug meat kabobs counting as raw.
User Interface
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Added Raise Camera and Lower Camera key bindings (Page Up/Down by default).
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Added recipe Effort (crafting time) display to the crafting menu.
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Added a link to each mod's Steam Workshop page in the missing mods UI.
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Added a hint to suggest the Ascendancy kingdom for new players.
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Fixed citizens, shops, and other UIs sometimes not updating correctly.
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Fixed crafting UI craft/maintain buttons sometimes being unclickable.
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Fixed the Esc key not working correctly after dismissing the citizens menu.
Titan
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Fixed Titan encounters to work properly in multiplayer when a player disconnects.
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Fixed a slowdown caused by Titan roots of evil spawning underwater.
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Fixed Titan wave attacks having an inaccurate hitbox.
Other Changes
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Added names for hearthlings, towns, and Titans from Kickstarter backers.
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Added sound effects for herbalists, corrupt wolves, and wet stones.
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Added several more landmarks.
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Improved water performance.
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Fixed citizens dispatched on quests reappearing on reload.
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Fixed quest rewards not being automatically added to the player's inventory.
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Fixed physics-affected entities falling one unit too far.
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Fixed several issues that could cause restocking to stop.
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Fixed several typos and inaccuracies in campaign and UI text.
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Fixed traveler NPCs spawning and idling in cities that have no market stalls.
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Fixed an error when reloading savegames saved on a Lucky day.
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Fixed an error in unlocking some Northern Alliance city tier reward recipes.
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Fixed support for modded biomes that don't specify seasons or weather.
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Fixed support for modded crop types that don't specify season preferences.
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Fixed support for modded recipes that specify workshops with no catalog data.
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Fixed errors in combat, equipment, building, AI, and many other systems.
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Fixed several crashes.
Have fun! Team Stonehearth
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