3.17.15 Update is live! New map and fixes madness!
City Streets is ready to go!
EVENTS!
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Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
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Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
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Like our game? Please leave us a review on Steam and let us know what you think!
NEW!
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The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
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Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
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The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
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Mercenary units are now listed beneath faction units on the Squad Constructor.
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City Streets multiplayer map is now available.
FIXED!
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Trampling units now resolve free strikes at the end of their movement.
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Canceling out of a charge no longer prevents a new charge destination from being selected.
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Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
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The damage bonus on a ranged weapon is now properly displayed in the character information window.
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Move actions can no longer be performed after special attacks.
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Spells cast by non-warcaster units are considered combat actions.
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Units charging range of Positive Charge now get the MAT bonus on the charge swing.
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Fixed an issue where a Free strike could stop a warjack from completing a run.
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The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
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The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
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Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
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Throw attacks no longer displace units of the same size as the thrown unit.
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Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
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Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
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The Bonus damage from Backstab and Poison now properly stack.
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Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
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The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
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Ancillary Attack now allows all the warjack's weapons to be used.
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Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
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Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
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Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
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Flank bonus no longer affects spells, is restricted to melee attacks.
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Energizer spell movement no longer affected by Blind.
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Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
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The Overrun spell can no longer trigger by killing friendly units.
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The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
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Temple Flameguard can no longer charge units behind Cloud Effects.
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Battle Mages can no longer charge units behind Cloud Effects.
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Silence of Death no longer affects ranged weapons.
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Electrify can now trigger from power attacks.
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Units that forfeit movement can no longer change facing and make a ranged attack.
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Blast Damage now inflicts the correct damage type from the parent spell or special attack.
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Log entries now indicate whether damage is blast or non-blast damage.
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The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
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Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
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Eiryss is now able to charge.
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Assault Kommandos now do proper charge damage from Assault and Battery.
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Cloud effects properly grant concealment.
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Severius' Death Sentence no longer grants rerolls to attacks from the target unit.
KNOWN ISSUES
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The water texture on some single player missions can appear as a solid grey texture.
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The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
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Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
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Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
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Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
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The Renegade warjack's Critical Shred does not trigger on a charge.
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