07.15.14 Update is live!
Let's hit the trenches!
We also encourage you all to join the official Steam Group and chat with us! http://steamcommunity.com/games/253510
New stuff in the update:
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Warwitch Deneghra's Ghost Walk Spell is now fully functional!
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Warwitch Deneghra's Influence Spell is also now fully functional!
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Temple Flameguard now have Critical Effect: Continuous Fire on their spears.
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The debuff from the Trencher Rifle Grenade is now described when the target is hit, and its effect added to the affected unit's card.
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Units with no combat actions left are now automatically deselected after 2 seconds instead of immediately.
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Players can now click directly on a warjack during the Control Phase to allocate focus. Right clicking on the warjack will remove focus.
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Units on the Minimap now change color when activated, and when they are no longer able to activate that turn.
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Our second multiplayer map, Trenches at the Border, has been added!
**These items have been fixed in the update: **
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Cygnar Trencher Rifle Grenade debuff now only applies to the primary target.
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Sorscha is now immune to Critical Freeze, Icy Gaze, and cannot be targeted by Freezing Grip.
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Mechanithrall Pounce will no longer knock down large and medium base units.
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Extra 'Shield Wall Flame Spear' button removed from Temple Flameguard.
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Dispel on Kreoss's Spellbreaker weapon now spelled correctly.
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Temporary Fix for the Focus Allocation screen extending off the screen. A scrollbar will now appear if there are too many upkeep spells and effects to shake.
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Fixed problem of running out of texture memory frequently, resulting in blurry, low-res looking textures
Known Issues:
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If one player leaves the match while the other player is in the Faction Selection screen, they are not notified the player left and may become stuck.
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Players may become stuck trying to join matches immediately after the host closes that match.
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Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
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Heavy Warjacks cannot trample if their trample movement would incur a free strike.
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If a unit receives a free strike while attempting a run action, the run will be interrupted, and the unit will lose their run action.
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AOE attacks do not apply damage or Continuous Effects if the original target is killed.
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Set Defense does not increase defense against slam attacks.
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Spray Attacks do not ignore Stealth.
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The player cannot end the Trencher's activation while targeting with the Smoke Grenade.
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Units sometimes will show incorrect facing after moving diagonally or being hit with a Free Strike.
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Warjacks will sometimes not play all their attack animations when performing multiple attacks.
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Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
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Special Icons indicating free strikes or control area will not appear when selecting a destination for the Run action.
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Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
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Units can move through the stone blocks near each deployment zone.
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Cloud Effects, such as Smoke Grenades, do not block Line of Sight.
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Slamming a model into another model does not cause collateral damage or knockdown to the second model.
Not Yet Implemented:
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Deneghra's Cull Soul Feature
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Combined Attacks
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Warjack Power Attacks: Throw and Two-Handed Throw
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Custom Squad Construction
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