9.2.14 Update is now live!
Here's what's new!
-
Want to get more updates on what's going on with Tactics? Sign up for our mailing list!
-
A new multiplayer map, Snowy Valley, has been added!
-
Siege's Breach now applies additional damage after the target's armor is reduced!
-
Gunmages and Skarlock Thralls now have 8 Hit Points.
-
Continued performance enhancements.
-
Below are the current hotkeys! They may be subject to change and more will be added.
Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.
Fixed Bugs
-
Siege's Breach feat no longer expires on all enemies when one enemy is hit.
-
Strakhov's Iron Fist now only allows allied units to charge enemies within Strakhov's Control Range.
-
Strakhov's Iron Fist now allows for warjacks without any focus to charge for free.
-
Headbutt no longer costs 2 focus to boost.
-
Strakhov is now immune to Fire attacks.
-
Having Eye of Menoth active no longer prevents Severius from casting Defender's Ward on himself.
-
Siege's Ground Pounder no longer targets enemies, now properly targets a space on the map.
-
Units within Siege's Foxhole spell will no longer block Line of Sight.
-
The player can now end the Trencher's Activation while targeting a Smoke Grenade.
-
Unit Cards now show the remaining ammo for the Winterguard Rocketeer and Trencher Grenadier.
-
The Vanquisher can now use Trample.
-
Cover objects should no longer block line of sight.
Known Issues
-
The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
-
Strakhov's Overrun ability is currently unavailable.
-
Strakhov's Iron Fist does not grant Pathfinder.
-
Asphyxious's Teleport will not accept destinations he could not normally move to.
-
Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.
-
Units performing Combined Melee Attack will do a Ranged Attack aiming animation.
-
Units performing Combined Ranged Attack do not Aim at their target.
-
Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
-
Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.
-
Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.
-
Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
-
Heavy Warjacks cannot trample if their trample movement would incur a free strike.
-
Set Defense does not increase defense against slam attacks.
-
Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-
Warjacks will sometimes not play all their attack animations when performing multiple attacks.
-
Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
-
Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
-
Units can move through the stone blocks near each deployment zone in forest ruins.
-
Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.
-
Slamming a model into another model does not cause collateral damage or knockdown to the second model.
Crashes
-
Computers running 32-bit Windows may see a crash when quitting to the main menu.
-
Rare crash occurring on certain hardware configurations.
-
If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.
Coming Soon!
- Warjack Power Attacks: Throw and Two-Handed Throw
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.