11.4.14 Update is LIVE! Butcher and Feora!
NEW!
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Kommander Zoktavir, The Butcher Unleashed has been added to the Khador Faction!
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Feora, Protector of the Flame, has been added to the Protectorate of Menoth Faction!
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Introducing the Dispersal system! Many upkeep and unit-targeting spells will now 'disperse' and affect 3 nearby warrior units.
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Extreme Warcaster Skins added! Ground Zero Siege, Menoth's Glory Kreoss, Dragon Touched Asphyxious, and Red Rage Butcher.
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Units now have voices!
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Key Bindings added to options! This is a work in progress.
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An early preview of the upcoming Action Camera is now enabled! You can disable this in gameplay options.
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Continued performance enhancements.
Fixed Bugs
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Units should no longer become stuck in their activation. (If you still experience this bug, please email us your logs.)
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Change Facing now costs movement, preventing players from changing a unit's facing, and then charging.
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Extreme Juggernaut's Ice Axe now does its correct damage.
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Temple Flameguard now have their Ranked Attacks.
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Warjacks and Warcasters will no longer fail to play some of their attack animations when attacking in sequence.
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Warjack Power Attack Push now properly moves units.
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Removed stray slashes during the Tutorial Narration.
Known Issues
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Mac OSX.10 users will see heavy graphic glitches due to an Apple/OpenGL driver regression. We are looking into a workaround for this.
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Large units colliding due to Throw or Slam are not knocked down or damaged.
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Units cannot be slammed or thrown off of elevated terrain.
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The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
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Pathfinder and abilities that grant Pathfinder are not functioning for Strakhov, Sturgis and the Butcher.
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Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
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Units performing Combined Melee Attack will do a Ranged Attack aiming animation.
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Units performing Combined Ranged Attack do not Aim at their target.
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Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
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Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.
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Casting Windrush while affected by Shadowbind will cause Sorscha's activation to end prematurely.
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Heavy Warjacks do not incur freestrikes from trampling.
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Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
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Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
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Arc Nodes do not correctly act as the point of origin for a spell.
Crashes
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Computers running 32-bit Windows may see a crash when quitting to the main menu.
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Rare crash occurring on certain hardware configurations.
If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.
Coming Soon!
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Warjack Power Attack: Two-Handed Throw
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Leaderboards
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