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Меню

12.9.14 Patch is up!

Events!

  • We will be streaming live on Twitch with Twin Galaxies on Monday the 15th from 5PM to 7PM PST!

  • Santa Butcher will be available as free DLC during the holidays! Keep an eye out to find out how to get him!

  • The next community tournament will be on January 17th and 18th!

  • Join our #WTFridays developer stream and community events every Friday!

  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA!

NEW!

  • Swamp Bridges, a new multiplayer map, is now available.

  • You can now set a unit's facing during their move action by dragging the right mouse button.

  • More hotkeys can be configured under key bindings options.

  • Global leaderboards have been implemented.

  • Continued performance improvements.

FIXED!

  • Corrupted Sturgis can now heal himself.

  • Sorscha can once again charge after using Wind Rush.

  • Subtitles have been added to the single player cinematics.

  • Corporal Rourke's Gunfighter ability has been implemented.

  • Dead Stormcallers in Mission 6 no longer count as rescued if you kill the nearby Temple Flameguard.

  • Khador should no longer get 2 turns in Mission 13.

  • Ironfang Pikemen in Mission 18 are no longer constantly in Shield Wall.

  • Mission 18 should now end if the player removes all the Butcher's hit points.

  • Fixed a crash that would occur when a Warjack slammed into a warrior unit.

  • Fixed an issue where some users would experience a crash after the Iron Lich Overseer cutscene in Mission 11.

  • The gates in Mission 5 and Mission 9 now cannot be passed through until they are destroyed by the Trencher Sergeant's Explosive Charges.

  • Attacks granted by Ancillary Attack can no longer be boosted by unspent focus.

  • Ranged Attacks granted by Ancillary Attack can no longer benefit from the aiming bonus.

  • Reach is now factored into Combined Melee Attack.

  • The two Trenchers and Stormblade outside your squad in Mission 13 will now join you after the mission starts.

  • The Butcher's Flashing Blade will no longer automatically miss units with Occultation.

  • Fixed a rare crash in Mission 20

Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

Crashes

  • Rare crash occurring on certain GPU/hardware configurations.

  • A rare crash may happen during Mission 20.

  • If you experience any crashes, please email us with the circumstance of the crash and your dxdiag file and your warmachinegame.log file.

Coming Soon!

  • Unit painter

  • Control zones in multiplayer matches

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