12.16.14 Patch is up! MERCS!
EVENTS!
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The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
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Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!
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Join our #WTFridays developer stream on Twitch and community events every Friday!
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We have an upcoming podcast with ArtistryInGames.com--date and time TBA.
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Join our mailing list to receive Iron Skin Warjacks!
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Like our game? Please leave us a review on Steam and let us know what you think!
NEW!
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Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.
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Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.
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Steelhead Riflemen are now available to all factions as Mercenaries. Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.
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We continue to improve performance issues.
BALANCE!
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Trenchers now cost 3 points. Reduced from 4 points.
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Trencher Grenadiers now cost 4 points. Reduced from 5 points.
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Trenchers and Trencher Grenadiers Health reduced to 8, from 10.
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Winterguard now cost 2 points. Reduced from 3 points.
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Winterguard Rocketeer now cost 3 points. Reduced from 4 points.
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Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.
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Assault Kommandos now cost 2 points. Reduced from 4 points.
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Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.
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Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.
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Exemplar Errants Health reduced to 10, from 12.
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Removed the Exemplar Errant's Adrenaline ability.
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Iron Fan Pikemen health reduced to 10, from 12.
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Iron Lich Overseer health reduced to 10, from 12.
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Stormsmith Stormcaller health reduced to 7, from 8.
FIXED
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The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.
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Heal Self is no longer affected by Lamentation.
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Heal Self is now it's own category and not listed as a spell.
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Voice Overs at the end of Mission 14 are no longer repeated.
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Drag Facing now works properly with the Confirm Run Dialogue.
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Fixed the names for the Assault Kommando ranged weapons not appearing correctly.
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Added more protections against the rare crash in Mission 20.
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Swamp Bridges optimizations.
KNOWN ISSUES
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The water texture on some single player missions can appear as a solid grey texture.
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The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
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Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.
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Heavy Warjacks do not incur freestrikes from trampling.
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Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.
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Skarlock Thralls can make a melee attack and cast a spell in the same activation.
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Assault Kommandos cannot use the Gas Grenade for Assault & Battery
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Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
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Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
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Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.
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Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
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Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.
Crashes
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Rare crash may occur on certain GPU/hardware configurations.
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If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
In the Works!
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Unit painter.
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Control zones affecting win conditions in multiplayer matches.
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