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Меню

12.16.14 Patch is up! MERCS!

EVENTS!

  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.

  • Santa Butcher will be available as DLC during the holidays. Check our Facebook to find out how to get him!

  • Join our #WTFridays developer stream on Twitch and community events every Friday!

  • We have an upcoming podcast with ArtistryInGames.com--date and time TBA.

  • Join our mailing list to receive Iron Skin Warjacks!

  • Like our game? Please leave us a review on Steam and let us know what you think!

NEW!

  • Gorman Di Wulfe, the Rogue Alchemist, is now available for All Factions as a Mercenary.

  • Kell Bailoch is now available to Khador and the Protectorate Factions as a Mercenary.

  • Steelhead Riflemen are now available to all factions as Mercenaries. Announcement3=Steelhead Halberdiers are now available to all factions as Mercenaries.

  • We continue to improve performance issues.

BALANCE!

  • Trenchers now cost 3 points. Reduced from 4 points.

  • Trencher Grenadiers now cost 4 points. Reduced from 5 points.

  • Trenchers and Trencher Grenadiers Health reduced to 8, from 10.

  • Winterguard now cost 2 points. Reduced from 3 points.

  • Winterguard Rocketeer now cost 3 points. Reduced from 4 points.

  • Winterguard and Winterguard Rocketeer Health reduced to 7, from 10.

  • Assault Kommandos now cost 2 points. Reduced from 4 points.

  • Assault Kommando Flamethrowers now cost 2 points. Reduced from 5 points.

  • Assault Kommando and Assault Kommando Flameethrower Health reduced to 7, from 10.

  • Exemplar Errants Health reduced to 10, from 12.

  • Removed the Exemplar Errant's Adrenaline ability.

  • Iron Fan Pikemen health reduced to 10, from 12.

  • Iron Lich Overseer health reduced to 10, from 12.

  • Stormsmith Stormcaller health reduced to 7, from 8.

FIXED

  • The fix to the gates in Mission 5 and Mission 9 being passable is now working correctly.

  • Heal Self is no longer affected by Lamentation.

  • Heal Self is now it's own category and not listed as a spell.

  • Voice Overs at the end of Mission 14 are no longer repeated.

  • Drag Facing now works properly with the Confirm Run Dialogue.

  • Fixed the names for the Assault Kommando ranged weapons not appearing correctly.

  • Added more protections against the rare crash in Mission 20.

  • Swamp Bridges optimizations.

KNOWN ISSUES

  • The water texture on some single player missions can appear as a solid grey texture.

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Skarlock Thralls that kill a living unit with Convection do not grant Focus Allocation.

  • Skarlock Thralls can make a melee attack and cast a spell in the same activation.

  • Assault Kommandos cannot use the Gas Grenade for Assault & Battery

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.

  • Using Explosivo on Gunmages causes all their runeshots to apply their effects to all units hit in the AOE.

  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.

  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches.

Crashes

  • Rare crash may occur on certain GPU/hardware configurations.

  • If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

In the Works!

  • Unit painter.

  • Control zones affecting win conditions in multiplayer matches.

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