8.19.14 - Warcasters and more!
New:
4 new warcasters are now available!
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Major Markus "Siege" Brisbane added to the Cygnar Faction!
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Kommander Strakhov added to the Khador Faction!
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Grand Scrutator Severius added to the Protectorate of Menoth Faction!
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Iron Lich Asphyxious added to the Cryx Faction!
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A new action menu has been introduced, with new art and streamlined functionality. Work is still continuing on it, so this is a work in progress. Please give us your feedback!
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Due to changes to existing units, some old squads will become invalid. You will need to edit those squads and save them to deploy them again.
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Continued performance enhancements.
Below are the current hotkeys! They may be subject to change and more will be added.
Z: deselect unit or end activation. TAB: cycle squad members. SPACEBAR: cycle targets. DEL: end turn. G: toggle grid. ALT-F9: toggle UI.
Known Issues
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Strakhov's Overrun ability is currently unavailable.
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Siege's Breach feat will expire on all enemies when one enemy is hit.
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Strakhov's Iron Fist grants charge bonuses to friendly units, instead of causing enemies in his control range to be charged with bonuses.
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Strakhov's Iron Fist does not grant Pathfinder.
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Strakhov is not immune to some Fire attacks.
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Severius cannot cast Defender's Ward on himself if Eye of Menoth is active.
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Serverius's Ashes to Ashes hits more than 6 units within 5 squares of the target, and hits additional targets even if it misses.
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Siege's Ground Pounder targets enemies instead of targeting an area on the map.
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Asphyxious's Teleport will not accept destinations he could not normally move to.
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Units participating in a Combined Ranged Attack may sometimes be able to block LOS to other participating units.
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Units performing Combined Melee Attack will do a Ranged Attack aiming animation.
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Units performing Combined Ranged Attack do not Aim at their target.
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Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.
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Revenger Repulsor shield does not push targets it hits or units that attack the Revenger in its front arc.
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Casting Windrush while affected by Shadowbind will cause the player to become stuck and force the player to end Sorscha's activation prematurely.
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Heavy Warjacks cannot trample through small-base units that are adjacent to one another.
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Heavy Warjacks cannot trample if their trample movement would incur a free strike.
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Set Defense does not increase defense against slam attacks.
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The player cannot end the Trencher's activation while targeting with the Smoke Grenade.
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Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
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Warjacks will sometimes not play all their attack animations when performing multiple attacks.
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Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
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Units will appear to sink into either platform in the Forest Ruins map when standing on certain squares.
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Units can move through the stone blocks near each deployment zone in forest ruins.
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Trencher Smoke Grenades and the Flameguard Cleanser's Incinerate produce concealment, but do not function as Cloud Effects.
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Slamming a model into another model does not cause collateral damage or knockdown to the second model.
Crashes
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Computers running 32-bit Windows may see a crash when quitting to the main menu.
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Rare crash occurring on certain hardware configurations.
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If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.
Coming Soon!
- Warjack Power Attacks: Throw and Two-Handed Throw
Fixed Bugs
- Fixed a problem that was causing players to fail to connect consistently. Please let us know if you continue to see Failed to Connect messages.
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