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Меню

Version "Powered Up" Released

FULL CHANGELOG

  • Added new models for the doomsphere and turbosphere! They're not textured yet, but will be soon.
  • Added several new animations for Zombo, including two attack animations, and a death animation.
  • Added support for spawning objects, particles, etc. at the location of a model's bone! This allows certain effects to be tied much more closely to animations.
  • Added the strong missile (blue), which moves more slowly, but does far more damage! Currently, only Zombo fires these.
  • Added the SetSpawnPosition()/SetSpawnPositionAtBone() AI script commands, which allows you to set where you want projectiles to spawn at relative to the object itself.
  • Added the "+noautoswitch" weapon flag which prevents certain weapons from being switched to when you run out of ammo, and applied this to the bazooka.
  • Added an option to FireProjectileAtTarget() to only allow pitching of the projectile.
  • Added the "ignore crouch" projectile firing flag which cause the shots to ignore whether or not their target (if a player) is crouching.
  • Added the PitchTowardsTarget() AI script command, which behaves similarly to TurnTowardsTarget(), but affects the object's pitch.
  • Made some optimizations to the animation system. Non-animated things, like dead bodies, shouldn't cause as much of a performance hit.
  • Polished Zombo's existing animations, and increased his gun size by 20% (for 150% more badassery!).
  • Brightened various textures and graphics. The quest to brighten the game continues.
  • Tweaked projectile pitching to make it better target the player.
  • Tweaked the missile colors to match the kill chain/combo colors.
  • Wave missiles now properly update their angle and pitch as they move about.
  • Sped up the credits sequence.
  • Made a change to E1L1 to prevent you from climbing outside of the map.
  • Made a change to E1L3 to prevent you from easily avoiding all of Mechron's attacks.
  • Made a change to E1L4 to prevent you from potentially getting stuck in the seek soldier pillar trap.
  • Fixed some collision issues involving slopes resulting in objects falling through the map.
  • Fixed a bug which prevented seeking missiles from exploding upon killing their target.
  • Fixed a memory leak having to do with object outlines.
  • Fixed a bug where face actions could mistakenly get activated after reviving.
  • Fixed a bug that caused start of map cutscenes to play on other maps if you change maps before it gets to play.
  • Fixed collision on wave missiles.
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