V0.11 Dev Update + New Previews
Hey guys!
I said I would keep sharing progress here, so I wanted to give you a proper, longer update this time with more details about what has been happening, what I'm working on, and some previews from V0.11.
First, I should explain what has been slowing me down lately.
If you remember, I had problems with my 3090 in the past. I paid to have its thermal pads replaced, and after that it worked fine for quite a while. About a month ago, it finally decided to give up on me. Before I knew for sure what was happening, my PC kept crashing, which made it almost impossible to work normally.
Luckily, I already had a 5090 that I bought a while ago, but I never plugged it in because the DAZ version I normally use doesn't support it properly.
Some boring explanation of what DAZ is - if you don't care about that, you can skip the next paragraph.
For those who don't know, DAZ is the program I use to build the scenes, pose the characters, set the cameras and lights, and create all the renders you see in the game. DAZ 4.24, the version I normally use, doesn't support the 50-series cards, so I can't switch to Iray with the 5090. The only version that can use Iray with the 5090 is DAZ 2026, but that version is so broken with my scenes that I can't set up proper lighting or camera angles without the program getting stuck on me. Right now, I'm creating and posing the scenes without setting up the proper lighting. Hopefully, once I find a solution, I'll be able to reopen them and finish the lighting properly.
If this isn't fixed in the next few weeks, I'll have to see which solution works best. I may need to buy a new PC, move the 5090 into it, and put the 3090 back into this PC, hoping I can push through the scenes I've already made and set up the lighting before it crashes again. Otherwise, I'll need to find another solution.
The important part is that the work hasn't stopped, and nothing is on hold. I can still code, write, test, prepare poses, and organize the remaining shots, so I've been pushing everything else forward while I figure out the rendering situation.
I still don't want to give an ETA. Between the hardware problems and testing different paths, I don't want to give a date just to make the post sound better.
Okay, enough of the boring technical stuff. Now back to the fun stuff!
I understand the frustration around the wait, so I wanted to share more than one small tease this time.
I tried to pick renders that are nice to look at but still don't reveal the entire scene (hopefully lol), so you'll still have plenty of things to discover for yourself when you play.
One quick note before the previews: some shots may look a little empty. I render parts of the crowd separately and combine everything in post, and I haven't finished that step for every preview yet.
SMALL ROUTE / NTR SPOILER WARNING
The previews below mix normal and NTR paths. They don't reveal the biggest outcomes, but they do show some of the situations the night can lead into.
You can expect drinks, dares, body shots, dancing, and a few quieter moments away from the crowd. Some choices will also affect what happens later in the night or after the bar.
BIGGER EMILY SPOILER WARNING
The next and final image hints at a payoff that I know a lot of people have been waiting for. Stop here if you want that route completely unspoiled.
The version is moving forward, and I'm happy with how the night is coming together despite this hardware mess. Thank you for sticking with me and giving me room to finish it properly.
Cheers 🍻, TTrick
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