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Patchnotes v26.10.2

Hi everyone! This patch is a little bit smaller than the last two and mostly focuses on bug fixes and stability. I also updated the demo as well this time, so it matches the current state of the main build.

Thank you all for playing!

Balancing

  • Increased Repel Force Focus regain from 20% to 30%

  • Reduced hitbox size of Passion earthquake kick

  • Reduced tracking of ranged Pumping Vine projectiles

Misc

  • Adjusted some texts in Russian and Chinese to better fit the source material

Bug fixes

  • Fixed a bug where you could not lock on to enemies while they exit an idle state (For example Disposed Sacrifices getting up in the Sacrificial Mound boss fight or Headless Angels when they drop down )

  • Fixed frame drops when entering or exiting areas with rain

  • Fixed a bug where dying at the same time as the False Hero would skip the first phase on the next try

  • Closed a hole where you could get out of bounds in the Decrepit Village

  • Fixed a bug where you could drive through the floor geometry using the drill towers in the Temple of Birth

  • Added platform to leave the hallway at the top of the first drill tower so you can't get stuck there

  • Fixed a bug where a Death Invasion in the Temple of Hope could be triggered from outside its arena

  • Fixed a bug where canceling a Combat Art at a specific time in the animation would take away player control until another attack is performed

  • Fixed a bug where enemies would slowly load in one by one when loading a savefile

  • Fixed a bug where you could get stuck in the moving stairs in the Temple of Hope by sending them back and then dropping onto them

  • Added missing collision to a glass pane in the Temple of Hope

  • Fixed weird collision for a tree near the Scroll of Evasion

  • Fixed a bug where you could get stuck in a hole near the second Fresh Meat

  • Fixed a visual bug where you could see out of bounds through a window in the Decrepit Village

  • Fixed a bug where standing within a collider could lead to the game heavily stuttering

  • Fixed a visual bug where a lamp near the Temple of Hope would randomly appear and disappear

  • Fixed a bug where the Immortal Child would shout "Useless" whenever warping to it after hitting it once

  • Fixed a bug where dungeon maps where not rendered on low graphics settings

  • Fixed a bug where enemy attack sounds would sometimes play again when pausing and unpausing the game

  • Fixed a bug where spamming next during dialogues with a choice would cause the next dialogue line after the choice to play twice

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