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Trophy & antler generation system | NRG Dev Diaries

In this Dev Diary, we explore how dynamic antler generation works. Join our Gameplay Engineer, Stanislav, as he breaks down how each set of antlers is procedurally created, ensuring no two animals are ever truly alike. From subtle asymmetries to dramatic variations in size, shape, and complexity, every trophy tells its own story shaped by a brand-new genetic system implemented into the Way of the Hunter 2.

Stanislav explains how this system guarantees that every player’s experience is unique. The animal you track, the trophy you earn, and the story you take away will be different from anyone else’s - making each hunt feel personal and rewarding.

If you’ve ever wondered what goes into making each encounter feel authentic, this technical deep dive shows how thoughtful design and technology come together to create a truly one-of-a-kind hunting experience.

Watch the new Dev Diary here:

Play now in Early Access on Steam:

[dynamiclink href="https://store.steampowered.com/app/2543830/Way_of_the_Hunter_2/"][/dynamiclink]

More info about Way of the Hunter 2:

  • FAQ for Way of the Hunter 2

  • Latest dev diary - Why Early Access?

  • Website - Way of the Hunter 2

  • Discord

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