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Update 0.4.1 Is Now Live for Everyone!

**Multiplayer arrives on the Default Branch, alongside a new rifle, a new suppressor, and a fresh round of fixes and improvements. **

After the weekend of testing and improvements on the Experimental Branch, **Update 0.4.1 is now live on the Default Branch of Way of the Hunter 2. **

This update marks an important step for Way of the Hunter 2 as we bring Multiplayer to all players for the first time. It also introduces two new pieces of hunting gear — the CVA Cascade LRX bolt-action rifle and the Bergara Mercury Ti30 suppressor — alongside a wide range of fixes, tweaks, and improvements.

Multiplayer Is Here

The wait is over. **Multiplayer is now available on the Default Branch. **

Two players can team up and head into the wilderness together, sharing the hunting experience and exploring the game side by side.

We've spent the past few weeks testing Multiplayer on the Experimental Branch, fixing issues and improving its stability based on your feedback. With this foundation now on the Default Branch, we'll continue working on expanding Multiplayer with more features and options in future updates.

We're excited to finally have you hunting together — and we're looking forward to seeing what you do with it.

Meet the CVA Cascade LRX

Update 0.4.1 also adds the CVA Cascade LRX (.270 Winchester).

With its black finish and copper webbing matching the barreled action, the LRX stands out with a refined look while offering a capable platform for medium- and long-range shots.

Whether you're heading out for a carefully planned hunt or simply looking for a new rifle to add to your collection, the CVA Cascade LRX is ready to join your arsenal.

New Gear: Bergara Mercury Ti30

The Mercury Ti30 offers a refined balance of substantial sound reduction and premium handling. Its SLM-engineered baffle geometry is designed to maximize efficiency and reduce muzzle signature without compromising accuracy.

The Bergara Mercury Ti30 is being released as a real-world suppressor at the same time it arrives in Way of the Hunter 2, making this a unique day-one release both in-game and in the real world.

It's another option for hunters looking to keep their shots quieter while maintaining the precision needed for a successful hunt.

More Fixes and Improvements

Alongside the new content and Multiplayer, Update 0.4.1 brings a broad range of fixes, tweaks, and improvements across the game.

The level progression and XP system has also been rebalanced. Following the rebalance, players may find that their updated level doesn't immediately appear after logging in. Gaining at least 1 additional XP point should trigger the correct level display. This is a temporary issue that we plan to resolve in a future update.

Heads-up: Please don't bring save files from Experimental back to the default branch, it could cause issues.

For more details about update 0.4.1, please check the patch notes below.

PROGRESSION:

Tweaked: Rebalanced level progression and XP rewards

ANIMALS:

Fixed: Trophy star rating fluctuating unexpectedly as animals age

Fixed: Duck ragdoll moving randomly across terrain and disappearing when shot while flying over water - Fixed: Dall Sheep trophy rating too low relative to fitness and age

Fixed: Common Hippopotamus body flying in circles with broken animations after being shot, before being pulled to shore

Fixed: Newly spawned animals not having their trophies until the player sleeps or reloads the game

Fixed: Crocodile ragdoll being pulled to shore too quickly after death with unnatural speed

Fixed: Pollution-clearing habitat improvements in Kilimaya Reserve not affecting Common Warthog

Fixed: Trophy: Central European boar: Young females have deformed lower tusks

Fixed: Central European Boar: Trophy rating now match the fitness level

Fixed: Trophy: Wood bison had misplaced horns

Tweaked: Reduced the speed at which dead animal bodies float toward shore

GEAR:

Added: CVA Cascade LRX bolt-action rifle (.270 Winchester)

Added: Suppressor Bergara Mercury Ti30

Fixed: Weapons temporarily losing customization functionality and icons in Storage if you changed your loadout while inside the vehicle

Fixed: WildHeart Wild Escort tents instantly packing up after long holding "E" to Sleep

SFX:

Added: Bird ambient sound in the tutorial

Fixed: Outside ambient sounds are not audible in the Hearth & Hunt Headquarters lodge

ENVIRONMENT:

Fixed: Visual glitch when viewing Lake Sasquatch (New Laurentia) from specific viewpoints

Fixed: A chance for the animal to die in the river during the "Erynnis Lucilius" mission, causing a progression blocker.

UI/UX:

Fixed: Invisible collision causing markers to populate at the player's position instead of the targeted location

Fixed: Settings "Open Hunting Map" and "Open Photo Mode" being featured twice in Keybindings

Fixed: Tier badge staying on the screen when switching away from the Weapons tab in the Shop

Fixed: Input prompt text not displaying correctly in some languages

Fixed: Invisible bounding box preventing players from placing location pings at desired spots near Mishipeshu Swamp Station

Fixed: Objective marker showing the wrong location during the "Teacher's Pet" mission

MULTIPLAYER:

Added: Multiplayer is now available in Steam default branch

Fixed: (MP) Playing seeing placed markers in different locations

Fixed: (MP) Trophy score of some animals not rising as they aged

Fixed: (MP) Client not being able to fast travel to tents in some situations

Fixed: (MP) Client not being able to see changes being made to tents as the host is placing or packing them up

Fixed: (MP) Host’s controller vibrating when the Client shoots

Fixed: (MP) Client falling under the map after exiting a slowly moving vehicle controlled by the Host

Fixed: (MP) Spawning in the air after building a tent, fast travelling to the lodge, and then fast travelling to the tent

Fixed: (MP) Engine sound turning off when in proximity to the other player’s vehicle

Fixed: (MP) Client not being able to see custom markers on the Hunting map

Fixed: (MP) A rare error message occurring related to animation instance handling

Fixed: (MP) Animal sound cues being shared between players even at great distances, regardless of each player's actual proximity to the animal

OTHER:

Fixed: NPCs missing their interaction prompt

Fixed: Improper facial animations for all NPCs

Known issue: After the level rebalance, you may need to gain at least 1 additional XP point after logging in before your new level actually shows up. Everyone should jump a few levels with this update, but it may not display right away until that extra XP is earned.

If you run into bugs, please report them via THQN Redmine - ideally with your saved files attached - details on how to report a bug and attach your saved files can be found here: https://steamcommunity.com/app/2543830/discussions/1/803468921024949711/

Thank you for your continued support, and happy hunting!

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