Update 0.7.8.11
Systems & Stability
[p align="justify"]We've added extra layers of protection for your progress and fixed some common multiplayer errors.
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[p align="justify"]The automated backup system is now active for Single Player games, ensuring your progress is safe just like in multiplayer;
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[p align="justify"]Fixed an issue where non-host players sometimes wouldn't take damage from arrows;
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[p align="justify"]Resolved a bug where the "Will of Melwas" raid would occasionally fail to start;
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[p align="justify"]Fixed a crash that could occur when picking up items too quickly.
World & Environment
[p align="justify"]We've performed a visual pass on the environment and fixed some issues in the Silent Forest (Second Island).
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[p align="justify"]Improved terrain tessellation - ground surfaces now have more depth and detail;
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[p align="justify"]Buildings in the Silent Forest now correctly protect you from the Plague Wind;
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[p align="justify"]Adjusted how rocks spawn at the docks so they no longer have a visual pop-up;
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[p align="justify"]Corrected the height of trees and fixed collision issues at the Beach Plague;
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[p align="justify"]Added missing collisions to the Crematorium to prevent walking through walls;
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[p align="justify"]Tweaked the time of day in the menu for a fresh look when you start the game;
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We are working on adjusting the lighting in the game. For now we recommend setting the fog to around 30-50% (with 50% being more optimal) and adjust the brightness from there. There will be improvements to how lighting works in the later updates.
Economy & Gameplay Balance
[p align="justify"]This pass includes a significant storage upgrade and various crafting fixes.
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[p align="justify"]You can now build up to 15 chests in your base (increased from 5);
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[p align="justify"]Improved the usefulness and trade value of items sold by the Trader;
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[p align="justify"]Re-enabled several random events in the North Plains (First Island);
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[p align="justify"]Fixed a bug that prevented the Watchtower from being repaired and balanced several crafting recipes;
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[p align="justify"]You will no longer see a confusing "Unavailable" message when trying to loot certain bodies in multiplayer.
NPC Behavior
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[p align="justify"]Added a respawn cooldown to peasant cages;
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[p align="justify"]Fixed a bug where peasants would restart their crying audio every time you walked away and came back;
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[p align="justify"]Apothecary villagers have had a visual update to better fit their role;
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[p align="justify"]Peasants will now correctly put away their torches when they start working or interacting with you.
Demo
- We've updated the demo version of the game to match the current Early Access build. The length of the demo is the same.
UI & Technical Fixes
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[p align="justify"]Fixed a flickering issue that happened when hovering over items in the build menu at certain resolutions;
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[p align="justify"]Improved the collision on Stick Fences;
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[p align="justify"]Adjusted the first plague area to make interactions more consistent;
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[p align="justify"]Updated all localisations with fixes to item names and descriptions.
Thanks for the feedback! There are more fixes and improvements in the works - we will be updating the Early Access regularly.
Enjoy playing!
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