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Update 0.7.8.12 is live now

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Hello, survivors!

This update focuses on significant graphical improvements, improved UI feedback for sleeping, and several vital fixes for inventory bugs and multiplayer stability.

 

1. Visuals & Rendering

  • Graphical Overhaul: Improved overall lighting, fog, and rendering quality for a more immersive environment.

  • Character Models: * Refined the beard models (styles 3 and 5) for the male character.

    • Updated the Priestess material to be double-sided, fixing visual gaps in her clothing.
  • Environment: Improved the camera's right-angle collision to prevent it from clipping through the world.

 

2. Settings & UI

New options and HUD improvements based on community feedback.

  • Camera Shake Toggle: You can now enable or disable camera shake in the settings menu.

  • Sleep HUD: Added a clearer and more informative HUD to track time while your character is sleeping.

  • UI Stability: Fixed a freeze that occurred when trying to close the Village Manager while the Bug Reporter was open.

    • The Bug Reporter is now disabled in the Demo version to streamline the interface.
  • Camera Fixes: Fixed the camera not working correctly while in Building Mode.

    • Resolved a bug where the camera would freeze after returning to the main menu and reloading a save.

 

3. Gameplay & Inventory

  • Inventory Safety: Fixed a critical bug where unequipping an item while your inventory was full would cause its durability to reset.

  • Quest Fixes: Resolved an issue where collecting "The Tome of Last Rites" would incorrectly complete the "Fire Pyre Schematics" task.

 

4. Multiplayer Fixes

  • Resource Sync: Fixed an issue where players could place blueprints without actually consuming resources.

  • Crafting: Resolved a rare bug where players could infinitely collect crafting results from stations.

  • Raid Logic: Fixed a bug where saves with completed raids wouldn't correctly start the next countdown for the players.

·         Cages: Improved the synchronization of opening cages and peasant reactions in multiplayer sessions.

** **

5. NPCs & World Logic

  • Trader Spawning: * Fixed the Trader's location issue.

    • Improved the Random Event system to better handle fixed Trader spots on both islands.
  • Villager Behavior: * Fixed the morning routine logic for the Village Priest.

    • If a peasant is killed while in a cage, their crying audio will now stop immediately.
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