Major Update: Village Expansion is Live!
Hello, survivors!
The first major update to Nested Lands - Village Expansion - is now live. We’ve added a brand new Harvest mechanic, made the Village area expandable, fixed a ton of bugs, and did requested balance changes. Below is the full list of changes:
Village Growth & Expansion
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[p align="justify"]Your village construction area will expand when your village level increases.
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[p align="justify"]The area will also show up on the world map, so you can see your borders at all times.
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[p align="justify"]Your Guard Patrol will automatically adjust to the new area.
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[p align="justify"]The area also changed quite a bit: you will see new stone ruins that show your current village size limit.
New Feature: Harvest Camps
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[p align="justify"]You will find brand new neutral camps across all Islands.
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[p align="justify"]In these camps, you will hire people from Worker Camps to collect items for you.
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[p align="justify"]Each camp can give you different items.
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[p align="justify"]Items will be auto-delivered to a new building.
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[p align="justify"]The first camp that you find will trigger a brand new tutorial quest.
New Building: Import Warehouse
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[p align="justify"]Used to receive loot from the camps;
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[p align="justify"]Unlocked when you trigger the tutorial for the camps.
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We changed the name of the building to "Collection Plataform" to match the 3D model.
Multiplayer & Client Stability
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[p align="justify"]Resolved a critical bug where clients were unable to build if they died in the Silent Forest and respawned in the North Plains.
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Fixed an issue where archers were unable to deal damage to client players.
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Fixed inconsistent Point of Interest (POI) discovery between the host and clients when on different islands.
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Fixed "invisible" caged peasants that sometimes appeared in multiplayer;
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Synchronized villager toolboxes and torch states so they appear correctly for everyone;
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Fixed a bug where leveling up the village wouldn't unlock new buildings for client players.
** Combat & Survival**
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Fixed a bug where players were not receiving bleed damage;
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Players now correctly become infected while building structures;
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Adjusted the armor values for Leather Armor and Traveler’s Garb to better match their visual appearance;
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Improved arrow speed and physics for more reliable combat.
World & Exploration
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Silent Forest: Moved several Plague Spots to better positions;
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Adjusted the location of Berry and Cotton bushes near the village for easier early-game access;
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Fixed a bug where the Freja map marker would disappear if the player moved too far from the docks;
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Fixed the height of the Town of Vardi church and resolved collision issues in various random event locations.
Player & NPC Refinements
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Newly recruited villagers now receive an initial speed boost to help them reach their tasks faster;
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Fixed a deformation issue on the female laborer model;
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Fixed a "jittering" effect that occurred when the player was crouching;
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I increased the base size for several items (like Torches) to make them easier to pick up;
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Items dropped on the ground now maintain a more natural rotation/orientation;
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Main-hand equipment is now hidden when using the wash hut for better immersion.
Technical Fixes
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Fixed a bug where enemies would continue to run in the background after the player returned to the main menu;
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Resolved a bug where the Bug Report tool would get stuck when interacting with the Village Center;
Many other under the hood fixes, improving game's stability.
More fixes:
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Fixed crematory navigation setup
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"Added to quickslot" button does not appear on craft tab view
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Fixed height of several trees near village area
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Fixed wrong names for SF harvest camps load
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Fixed being unable to close Gamepad options tab with gamepad
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Fixed Village Center note position
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Fixed harvest camp quest notification appearing every time player gets near a camp
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