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Update 0.7.9.3

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Hello survivors!

This update introduces a good inventory buff with increased stack sizes, a complete overhaul of body and villager synchronization for multiplayer, and significant optimizations for world performance and lighting

Multiplayer & Synchronization

[p align="justify"]We have implemented deep synchronization for world entities and character states to ensure a seamless experience for all players.

  • Added full network synchronization for spawning, picking up, and burning bodies in crematory pits;

  • Dead human remains are now correctly removed for all players when the Cremator wraps them;

  • Villager appearances are now fully synchronized across all clients;

  • Fixed a bug where multiple villagers would occasionally sit in the same chair;

  • Resolved an issue where villagers would continue to recover health while incapacitated by the plague;

  • Fixed "sea sounds" occasionally mixing between different players;

  • Ensured that specific world events (like Balder's enable events) are correctly triggered only on the host.

Gameplay & Balance

  • The maximum stack size for most items has been increased from 50 to 99;

  • Increased the resource output of all Harvest Camp recipes to make automation more rewarding;

  • Performed a balance pass on Birdhouse recipes; increased general outputs while removing feathers from additional rewards;

  • Players no longer automatically unequip hand items when swimming or sleeping;

Implemented a minimum value for player infection to ensure the mechanic remains a consistent threat;

  • Smoothed the animation transition between Bow Aiming and Spear simulations.

World & Environment

  • Updated terrain and vegetation systems for better performance and visual quality;

  • Fixed a lighting glitch that occurred in large villages with multiple active light sources;

  • Increased the distance at which village light sources are rendered;

  • Updated water waves and adjusted the height of ocean/lake colliders to better align with the player's swim height;

  • Moved soldier spawn areas in the Silent Forest to be further away from the lake.

UI & Quality of Life

  • The "Navigate on Quickslots" input hint text is now correctly translated across all supported languages;

  • Fixed an issue where the boat quest marker would occasionally fail to appear on the map.

Technical Bug Fixes

  • Fixed an issue making the Weaver Table difficult to interact with;

  • Fixed a bug where "Foul Smelling" flies would remain on the player after death;

  • Resolved a pivot issue with the Right Hand Handler.

  • Fixed tree heights in the North Plains and addressed an exception error that occurred when killing villagers within the village boundaries.

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