Update 0.7.9.5
Hi! We have another update ready, which helps us prepare the game for the next content update.
Multiplayer & Plugin Stability
- [p align="justify"]General stability improvements.
Village & Management
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Improved the logic for Tavern doors to prevent them from "breaking" or getting stuck when multiple villagers attempt to pass through at the same time;
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Corrected a bug where village area calculations would fail upon loading a save, ensuring your construction limits are always accurate;
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Added a check to automatically disable rocks that occasionally spawned inside of buildings.
World, Quests & Raids
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Fixed an issue where routine raids could trigger at the same time as main quest raids. These events will now be properly spaced out;
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Repositioned several plague sites in the North Plains to move them further away from enemy camps and active events.
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Now after all plagues are destroyed, they no longer respawn, meaning you can completely clean out the map.
UI & Improvements
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Interaction menus now show available input shortcuts;
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Added dedicated Drop and Transfer shortcut inputs to storage views;
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Improved how the game handles item clicks based on which shortcuts are currently being held, allowing for faster bulk transfers and item dropping.
Technical Fixes
- Resolved a minor issue where the village center notification could trigger twice under specific conditions.
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