Update 0.7.11.0: Fast Travel
Hi survivors!
In this update, we've added new Fast Travel system and highly requested Unstuck feature!
New Feature: Fast Travel System
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Discover unique fast travel points scattered across the North Plains and other regions to quickly move around the map;
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Added a dedicated fast travel interface to select destinations. You can only travel to points you have previously discovered;
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Fast travel points feature brand new visuals and include specific lore notes.
Unstuck Feature
- Added a new "Unstuck" button to the Pause Menu. If you ever find yourself trapped in terrain or props, this button will find the nearest safe ground and relocate you.
Building & Construction
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Added the ability to move existing structures within your village;
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Players can rotate buildings during the move procedure;
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Added checks to prevent moving buildings while players are inside them;
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Characters and guards will be safely displaced or removed from structures being moved;
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Added warning messages if a building cannot be moved to a specific location;
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Increased the placement limit for both standard Garden Beds and Garden Beds (2x2);
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Fixed an issue where constructions were not dropping all of their used resources when destroyed.
Gameplay Adjustments
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Players will now play a quick holster/sheath animation before gathering resources, bathing, or drinking water from the well;
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Torches will now only lose durability when they are actively enabled and held;
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Fixed an issue where enemies were able to shoot at players through rocks and trees. Arrows also no longer get stuck floating in the air;
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Reduced the number of chickens and enemies required to unlock their respective achievements;
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Livestock corpses will now automatically disappear after being dead for a set amount of time. Added new video tutorials for Harvest Camps and Animal Husbandry.
Quests & Villagers
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Added new varieties and improvements to the Villager Quest pool;
- Note: The "Burn Plague Site" villager quest has been removed from rotation;
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Fixed a bug in the quest unlocking logic;
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Fixed a critical progression issue where the Builder's Hut would fail to unlock after the player grabbed the necessary schematics.
Environment & Visuals
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Added new interactables and changed specific plant spawn setups in the Silent Forest;
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Updated the 3D model for the Red Herb;
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Fixed an issue where Plague Wind protection was failing in the corners of certain buildings;
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Removed the roof from the Weaver (Tier 2) building and fixed its collider layers;
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Removed the Museum from the unlockable buildings list at Village Level 10;
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Fixed an issue where multiple villagers would try to sit in the same chair during their evening rest hours.
UI & Technical Changes
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Adjusted the text sizing on option sliders, inventory "sort" buttons, and craft "collect" buttons so that longer translated words fit correctly;
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Fixed an error that occurred when rapidly adding items to a crafting queue;
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Fixed a bug where a worker appeared to collect more items than intended;
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Fixed an exception regarding enemy detection in multiplayer;
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Plugins: Updated several backend plugins for general stability.
Multiplayer & Technical Fixes
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Consumable graphics are now correctly synchronized for all players when an item is used;
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Fixed a bug where a player's Bow visual would disappear or reset incorrectly upon loading a save in multiplayer;
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Added safeguards to prevent networked equipment from force-updating incorrectly on load;
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Game time will now only start progressing after all players have fully connected and loaded their save data;
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Added new quests and improved the synchronization of the Quest Board. Client players will now correctly see remaining days, accepted requests, and recruitment progress;
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Correctly synchronized current crafting times and automated village production recipes when client players open craft stations;
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Fixed bugs where other players' icons would disappear from the map, and resolved quest camera issues in multiplayer.
Thank you for the feedback! We are working on a bigger update and on other highly requested features.
Stay safe in the Plaguelands!
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