Update 0.8.3.0 - Multiplayer Improvements, Chest Filtering, Auto Walk and More!
Greetings, survivors!
This major update brings a massive quality-of-life boost for multiplayer sessions: joining players can now actively manage the village and recruit villagers!
We have also introduced a highly requested Chest Item Filter system, overhauled how the Plague Wind operates, and implemented a much-needed Auto Walk feature.
Multiplayer Village Management
[p align="justify"]Your friends can now fully participate in running the settlement!
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[p align="justify"]Client players can now access the village management menus to recruit, dismiss, and change the professions of villagers.
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[p align="justify"]To prevent conflicts, only one player can manage the village menus at a time.
New Features: Chest Filters & Auto Walk
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[p align="justify"]You can now choose exactly which items a specific chest will accept!
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[p align="justify"]Filters are fully saved, loaded, and synced in multiplayer.
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[p align="justify"]Chests must keep at least one active filter, and to prevent lost items, filters cannot be changed while the chest currently contains items.
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[p align="justify"]Give your thumbs a rest! We've added a new Auto Walk feature, complete with updated information in the gamepad options.
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[p align="justify"]You can now completely re-customize your character and world directly from the profile selection screen.
Plague Wind Overhaul
[p align="justify"]The Plague Wind has been restructured to be a more consistent, threatening, and immersive event.
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[p align="justify"]The Plague Wind now occurs exactly once every three in-game days.
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[p align="justify"]If the Plague Wind starts while you are sleeping, your character will be woken up.
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[p align="justify"]Sadly, you can no longer engage in casual conversation with villagers during an active Raid or Plague Wind.
Guards & NPC Combat AI
[p align="justify"]Village defenses have been buffed to better protect your hard-earned resources.
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[p align="justify"]Significantly boosted guard awareness inside the village limits and raised their base health to make them much more effective defenders.
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[p align="justify"]Guards will now apply the correct damage based on their specifically equipped bow. Furthermore, all NPC archers will now intelligently maintain a maximum distance from their targets rather than rushing in.
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[p align="justify"]Improved general NPC engagement behaviors, enhanced their walking and running animations, and correctly loaded existing villagers' health data to reflect the new improved values.
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[p align="justify"]Increased villagers’ maximum HP to improve Guard effectiveness. Already recruited guards must sleep to reach new HP maximum.
Balance Tuning & UI
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[p align="justify"]Balanced Plague Nexus mechanics and increased the construction cost of the Apothecary's Hut.
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[p align="justify"]Balanced the loot setups and drop rates for Plague Ash and Medicinal Root Seeds.
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[p align="justify"]Rebalanced the Potion of Plague Resistance timer to account for the adjusted Plague Ash economy.
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[p align="justify"]Adjusted the cold resistance values of various clothing items.
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[p align="justify"]Improved hover visibility on Trader items. Updated General and Quests localization tables to fix various typos.
Bug Fixes
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[p align="justify"]Multiplayer Fixes:
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[p align="justify"]Fixed a critical issue where LAN clients would hang on the join screen due to a villager loading race condition.
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[p align="justify"]Fixed an issue where clients loading into a transferred multiplayer world would mistakenly load as a new game (resetting quests).
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[p align="justify"]Fixed clients incorrectly being able to recruit or attack peasants at Hamlets and Harvest Camps.
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[p align="justify"]Gameplay Fixes:
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[p align="justify"]Fixed loading screens getting stuck due to villagers missing their assigned homes.
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[p align="justify"]Fixed a bug where a player's weapon would sometimes go missing after leaving the tutorial area.
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[p align="justify"]Fixed an issue where engaged NPCs would completely ignore their attacker.
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[p align="justify"]Fixed a null reference error that occurred if an NPC was killed while actively pulling a bow.
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[p align="justify"]Fixed an issue preventing players from negotiating items with the Trader while using a controller.
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[p align="justify"]Fixed structure UI showing incorrect durability immediately after finishing construction.
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[p align="justify"]Environment & UI Fixes:
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[p align="justify"]Fixed the Tavern roof collision.
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[p align="justify"]Fixed controller focus disappearing after selecting or requesting a village wall upgrade.
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[p align="justify"]Fixed toggleable objects related to the "Into the Darkness" quest.
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[p align="justify"]Fixed the village bell interaction failing to reset its busy state.
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[p align="justify"]Fixed the inventory toggle remaining active after closing the window.
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[p align="justify"]Fixed incorrect item quantities displaying in the trader lists.
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Big thanks for your feedback and reviews! We love reading them and adding changes that you are sending us. We've recently had a member of community provide us crucial feedback on multiplayer and we've already implemented the fixes in the game - huge thanks for this! We can't wait to see your reactions to the new multiplayer and the much requested improvements.
Stay safe from the Plague!
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