Some changes! 1.0.2026.09.17
Hello! Let’s get straight to the point!
- Added a new Resilience stat for all mercenaries (usually between 40% and 60%) - it reduces incoming direct damage from hits exceeding 20% of the target’s maximum health by the Resilience value. Only the damage above 20% of max. health is reduced. This is meant to weaken huge critical hits while, at the same time, not affecting smaller crits or regular hits, and to increase character durability against bosses (not just the big ones). The main reason I introduced this stat is so that mini-bosses don’t die from two huge crits, because that’s just not right - let them at least die from three or four. Naturally, this has no effect on the damage dealt to big bosses, since they have a huge amount of health (but it does give players an advantage against those bosses!).
For example, a mercenary has 200 health and 50% Resilience, and takes a hit for 200 damage. As a result, they will take 40 (that’s 20%) + (200 - 40) * (1 - 0.5) = 120 damage. An example of how it works and a description of the stat itself can be found in the game under the “?” icon in the mercenary menu. By default, all mercenaries have at least 30% Resilience, most shield users have 40%, and mini-bosses have 60%.
Overall, this is a nerf to huge crits, but it works both ways, and is also a buff to overall durability. In most cases, especially early in the game, you probably won’t notice Resilience much, but it is an important stat.
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The Bleeding effect will now replace a weaker Bleeding effect on the target (this is a buff, and Resilience will most likely not affect this damage either, since it is usually less than 20% of max. health per tick).
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The cost of the Strategy branch has been reduced to match the cost of all the other branches (this is a buff).
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The Trader’s power in Quick Battles has been reduced to the **correct **value because the calculation formula was changed. Previously, it was working completely incorrectly; then the formula was fixed, and it turned out that the trader had become extremely powerful. The issue has now been fixed (but his power is still more than before the first fix).
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