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First Content Update 1.1.0

Hello everyone,

I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0:

** The Automator: **

  • The Automator plays the game for you, automating many features such as upgrading towers, buying passive abilities, retrying boss fights, looting bounties, and more.

  • The automator system becomes available around Level 160.

  • Every Lv. 50 boss after level 200 grants gear currency to level up the automator.

  • The automator does not reset on rebirth.

  • There are 8 nodes in total, each with a maximum level of 5.

The Rune System:

  • The rune system, available around Level 100, is used for upgrading towers and enhancing workshop passives.

  • Rune monsters, which drop valuable runes, start to spawn upon unlocking the system.

  • There are 10 types of runes, ranging from Normal to Legendary rarity.

  • Runes reset on rebirth.

The Workshop:

  • The shop is now renamed the Workshop.

  • Passives in the Workshop have various rarities, with higher rarities offering better stats.

  • Each passive in the Workshop now has a maximum level of 10.

  • Leveling the Workshop is now more challenging, but stat values have been doubled to maintain power levels.

  • The maximum Workshop level is 60, achievable around Level 700+ (without %exp increases).

Balance Changes:

  • Archer tower base critical chance is now 15%.

  • Poison base damage increased by 25%.

  • Archer Tower's Stronger Arrows max value is now 16%, with exponential cost.

  • Archer Tower's Fast Attacks max value is now 50%.

  • Fire Tower's Boss Killer max value is now 1791%.

  • Lightning Tower's Weak Killer max value is now 634%, with polynomial cost.

  • Lightning Tower's Powerful Strike max value is now 2000%, with polynomial cost.

  • Poison Tower's Permanent Toxin changed to "Chance for Toxin to Last for 20 Seconds."

  • Poison Tower's Knowledge Gain is replaced by Stronger Toxin.

  • Energy Tower's Chain Reaction max value is now 6%.

  • Energy Tower's Treasure Explosion max value is now 10%.

  • Energy Tower's Shiny Nova max value is now 300%.

  • Added 5 new end-game stats for further leveling progression.

  • Adjusted costs for several end-game stats.

Other Changes:

  • Added a Pin UI element in the Workshop choose menu to prevent closure when selecting stats.

  • Added a button to lock towers, allowing random tower selection upon tier gain.

  • Fixed a bug where treasure drops 0 gold on hit during super nova without the allocated treasure node.

  • New content unlocks require rebirth.

Читать в Steam ↗

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