First Content Update 1.1.0
Hello everyone,
I am excited to introduce the first content update for Samawa Idle, Patch 1.1.0:
** The Automator: **
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The Automator plays the game for you, automating many features such as upgrading towers, buying passive abilities, retrying boss fights, looting bounties, and more.
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The automator system becomes available around Level 160.
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Every Lv. 50 boss after level 200 grants gear currency to level up the automator.
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The automator does not reset on rebirth.
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There are 8 nodes in total, each with a maximum level of 5.
The Rune System:
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The rune system, available around Level 100, is used for upgrading towers and enhancing workshop passives.
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Rune monsters, which drop valuable runes, start to spawn upon unlocking the system.
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There are 10 types of runes, ranging from Normal to Legendary rarity.
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Runes reset on rebirth.
The Workshop:
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The shop is now renamed the Workshop.
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Passives in the Workshop have various rarities, with higher rarities offering better stats.
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Each passive in the Workshop now has a maximum level of 10.
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Leveling the Workshop is now more challenging, but stat values have been doubled to maintain power levels.
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The maximum Workshop level is 60, achievable around Level 700+ (without %exp increases).
Balance Changes:
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Archer tower base critical chance is now 15%.
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Poison base damage increased by 25%.
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Archer Tower's Stronger Arrows max value is now 16%, with exponential cost.
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Archer Tower's Fast Attacks max value is now 50%.
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Fire Tower's Boss Killer max value is now 1791%.
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Lightning Tower's Weak Killer max value is now 634%, with polynomial cost.
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Lightning Tower's Powerful Strike max value is now 2000%, with polynomial cost.
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Poison Tower's Permanent Toxin changed to "Chance for Toxin to Last for 20 Seconds."
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Poison Tower's Knowledge Gain is replaced by Stronger Toxin.
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Energy Tower's Chain Reaction max value is now 6%.
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Energy Tower's Treasure Explosion max value is now 10%.
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Energy Tower's Shiny Nova max value is now 300%.
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Added 5 new end-game stats for further leveling progression.
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Adjusted costs for several end-game stats.
Other Changes:
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Added a Pin UI element in the Workshop choose menu to prevent closure when selecting stats.
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Added a button to lock towers, allowing random tower selection upon tier gain.
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Fixed a bug where treasure drops 0 gold on hit during super nova without the allocated treasure node.
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New content unlocks require rebirth.
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