CRYO Patch #1
Changes and New Features
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Loading screen hints have been added
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Texts have been updated to help players find/understand objectives
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Easy difficulty will now only have a single objective and it will never be the CCTV one
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Microphones can now be reduced even further
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Lobby passwords are now hidden (stream friendly) and appear on the lobby board
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Various audio improvements to occlusion, reverb, footsteps etc
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More variation for the grabber audio
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Added the ability to self revive in singleplayer and Easy difficulty
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Map wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)
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Some small audio additions when the feral is walking nearby
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Increased the default FoV
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New lighting around the base to make some areas easier to notice and navigate
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The Stalker AI has been redone and will now "stalk" players. He also ambushes much more often.
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We've reduced the headbob when downed
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Motion detectors are now more likely to spawn in the locked labs
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We've reduced the intensity of the body flashlight so it's not as annoying against the tablet
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New spawn points have been added to the Gym and Printer Room
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Added more signage around the map and included floor plans to help players understand where they are.
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Large flashlights now drain a lot slower
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Added FSR2 upscaling if DLSS isn't supported
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Chain will now notify players that only double doors can be locked
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Made tutorial text more noticeable
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Defibrillator item has been added that will allow players to "resurrect" dead players
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Toilets are now much more effective for hiding (we see a lot of players using them as hiding spots)
Bugfixes
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Fixed AI getting stuck on distractor items
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Fixed the visuals on hair that was causing it to result in bald-looking players
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Snowtruck audio volume has been increased
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Grabbers will no longer run in place
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Lobby has had some audio issues fixed
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The panic room notification now sends to chat correctly
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Plants no longer block vision in fire and medical
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AI shouldn't get stuck in the spot while searching for players as often (we're still looking into this fully)
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Typing on the tablet will no longer speed up your "give up" bar when using space
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Medkit vials no longer have crazy physics sometimes
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Player positions are synced much better during kills
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The game no longer ends if you trap the monster in the panic room
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You should no longer clip in hiding spots
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Synchronised hiding spots better so you shouldn't get desynced hiding
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Bathroom reflection probes have been added to prevent you from going shiny in complete darkness
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The stalker should no longer run at full speed in the walk animation when searching for players
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Fixed an issue where players could walk into lockers
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Fixed a bug where players could interact with hiding spots while the monster was also searching it
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Fixed several spawners being hidden or floating
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Fixed a bug that caused multiple of the same objective to sometimes appear in the tablet
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Fixed a bug where the scaling was sometimes off for the cancel revive text
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Fixed a bug where the panic room password would be in the decrypted list
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Fixed a bug where items would desync when dropped sometimes
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Fixed a bug where reviving would sometimes cause players to be disconnected
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Fixed a bug where lobbies sometimes allowed more people to connect
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Fixed chat not auto scrolling
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Fixed a bug where the lobby password could cause a crash
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Fixed a bug where getting jumped on by a grabber would lock your camera
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Fixed a bug where getting into a vent after a feral pipe throw would prevent getting caught
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