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Меню

CRYO Patch #2

Additions / Changes / Improvements

  • Added controller support

  • Spectate will now show the spectated player's inventory and noise meter

  • Improved the transitions between Walking, Running and Idling for all AI

  • Improved how we handle monsters being active around players

  • Improved how monsters determine whether a player is in a hiding spot

  • Added an additional check to make sure downed players aren't contributing to the monsters interest

  • Added an in-house analytics solution (anonymous)

  • Improved stalker ceiling-vent usage

  • Added a toggle sprint option

  • Added a minor vignette when sneaking

  • Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)

  • Improved the panic room tasks to be clearer

  • Added a cooldown to the AI search animation so they're not stood sniffing repeatedly

  • Added a bunch of new spawn points for items around the base, mostly on bodies

  • Added a shader preload to prevent the FPS dip when particles first spawn

  • Changed fire extinguisher particles and ensured they no longer appear far from the source

  • Added new achievements for escaping

  • Added the first Arcade machine to the lobby

  • Added an achievement linked to the arcade machine

Bugfixes

  • Fixed cosmetic marker being visible through the wall

  • Fixed "Family Photo" unlocking for the wrong player

  • Fixed a safe spot in lodgings B

  • Fixed several penguin spawns not being interactable

  • Fixed an issue causing players to clip through the floor in the vehicle shed

  • Fixed several missing or wrong localisation keys

  • Fixed an issue causing host to have a screen fade each time a player switches their body type

  • Fixed local volume slider not working in solo

  • Fixed a floating jug in Lab A

  • Fixed an issue where you could interact with the customisation UI outside of the changing room

  • Fixed the "infiltrator" achievement not unlocking correctly

  • Fixed snow goggle glass colour

  • Fixed an issue causing the mirror to not render goggle glass & making it darker

  • Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)

  • Fixed medkit being invisible after self-reviving

  • Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate

  • Fixed an issue causing AI to sometimes slow down, particularly when investigating

  • Fixed an issue causing AI to break/get stuck

  • Fixed an issue causing the player animations to jitter

  • Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)

  • Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation

  • Fixed a bug where doors stayed closed after the stalker breaks the chains on it

  • Fixed a bug where the stalker was entering ambush midway through a chase

  • Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there

  • Fixed a bug that allowed monsters to chase for longer than they should

  • Fixed a bug allowing you to run through the stalker in his ambush animation

  • Fixed an issue where the security decryption didn't feature all letters

  • Fixed several instances of the stalker sneaking where he shouldn't

  • Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player

  • Fixed having an empty medkit in a slot before a full one causing the game to end

  • Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans

  • Fixed the player tab on the tablet not saving and also fixed a bug where the volumes were incorrect

  • Fixed an issue where AI could get stuck trying to destroy distractor items

  • Fixed a bug resulting in players getting stuck while using deicer / fire extinguishers

  • Fixed a bug that allowed players to shoot themselves with a flaregun

  • Fixed an issue where certain keycards spawned inside objects

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