CRYO Patch #2
Additions / Changes / Improvements
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Added controller support
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Spectate will now show the spectated player's inventory and noise meter
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Improved the transitions between Walking, Running and Idling for all AI
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Improved how we handle monsters being active around players
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Improved how monsters determine whether a player is in a hiding spot
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Added an additional check to make sure downed players aren't contributing to the monsters interest
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Added an in-house analytics solution (anonymous)
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Improved stalker ceiling-vent usage
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Added a toggle sprint option
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Added a minor vignette when sneaking
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Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)
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Improved the panic room tasks to be clearer
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Added a cooldown to the AI search animation so they're not stood sniffing repeatedly
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Added a bunch of new spawn points for items around the base, mostly on bodies
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Added a shader preload to prevent the FPS dip when particles first spawn
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Changed fire extinguisher particles and ensured they no longer appear far from the source
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Added new achievements for escaping
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Added the first Arcade machine to the lobby
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Added an achievement linked to the arcade machine
Bugfixes
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Fixed cosmetic marker being visible through the wall
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Fixed "Family Photo" unlocking for the wrong player
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Fixed a safe spot in lodgings B
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Fixed several penguin spawns not being interactable
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Fixed an issue causing players to clip through the floor in the vehicle shed
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Fixed several missing or wrong localisation keys
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Fixed an issue causing host to have a screen fade each time a player switches their body type
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Fixed local volume slider not working in solo
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Fixed a floating jug in Lab A
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Fixed an issue where you could interact with the customisation UI outside of the changing room
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Fixed the "infiltrator" achievement not unlocking correctly
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Fixed snow goggle glass colour
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Fixed an issue causing the mirror to not render goggle glass & making it darker
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Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)
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Fixed medkit being invisible after self-reviving
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Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate
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Fixed an issue causing AI to sometimes slow down, particularly when investigating
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Fixed an issue causing AI to break/get stuck
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Fixed an issue causing the player animations to jitter
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Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)
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Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation
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Fixed a bug where doors stayed closed after the stalker breaks the chains on it
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Fixed a bug where the stalker was entering ambush midway through a chase
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Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there
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Fixed a bug that allowed monsters to chase for longer than they should
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Fixed a bug allowing you to run through the stalker in his ambush animation
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Fixed an issue where the security decryption didn't feature all letters
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Fixed several instances of the stalker sneaking where he shouldn't
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Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player
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Fixed having an empty medkit in a slot before a full one causing the game to end
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Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans
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Fixed the player tab on the tablet not saving and also fixed a bug where the volumes were incorrect
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Fixed an issue where AI could get stuck trying to destroy distractor items
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Fixed a bug resulting in players getting stuck while using deicer / fire extinguishers
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Fixed a bug that allowed players to shoot themselves with a flaregun
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Fixed an issue where certain keycards spawned inside objects
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