Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

11/08/2026 Update

Hi all,

Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us.

Changes

  • Improved performance throughout the game

  • Monsters will now stay away from a revived player's position for a brief time (difficulty dependent)

  • The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)

  • Destroyed a railing on the front tower of the Erebus

  • Removed the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind the door)

  • Shaders are now pre-loaded to prevent stutters and low FPS mid-game

  • Added a new option to reduce the volume of some loud ambient noises (rain, helicopter, engine, blizzard)

  • Added a new option (WIP, not everything is affected yet) that will reduce the game sounds when players are voice chatting nearby

  • Players ambient interest lowered (reducing the desire for the AI to go to players doing nothing of interest)

  • Objective interest has been increased (AI are more likely to visit an objective that requires input)

  • The lantern's footsteps have been increased

Fixes

  • Fixed an issue where the hell cosmetic was awarded for completing hard

  • Fixed an invalid icon for the Gradient Beanie cosmetic

  • Fixed players clipping through many walls during kill animations

  • Fixed items falling through some floors

  • Fixed items falling through drawers once closed

  • Fixed a problem with the snow truck not allowing players to enter it correctly (and subsequently being stuck to the outside during the escape)

  • Fixed players floating when crouching on stairs

  • Fixed inventory items not getting left behind on escape

  • Fixed players because able to get stuck in the submarine bay

  • Fixed players getting stuck in spots after lighting fires

  • Fixed issues causing monsters to "camp"

  • Fixed an issue where the radar array objective state was not being shown correctly, allowing autopilot to be used

  • Fixed a desync when unlocking containers with the blowtorch

  • Fixed a blowtorch spawn being incredibly difficult to pickup

  • Fixed a bug allowing multiple players to interact with a keyboard at the same time, resulting in them becoming stuck

  • Fixed an issue with fire sounds

  • Fixed 3D rain sometimes being off when restarting the match from the lobby

  • Fixed a bug that allowed players to have multiple items in their hands at the same time

  • Fixed a bug that allowed players to hold items with the wrong hand pose

  • Fixed an issue causing water to be visible in the ship when getting revived with defibs

  • Fixed AI being able to kill through door

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения