11/08/2026 Update
Hi all,
Thanks for your patience with this first week. As always, we appreciate the bug reports, feedback and support you guys have been giving us.
Changes
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Improved performance throughout the game
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Monsters will now stay away from a revived player's position for a brief time (difficulty dependent)
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The Lantern now has to have chased a player for at least a few seconds before he can use his lantern (no more instant flashbangs)
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Destroyed a railing on the front tower of the Erebus
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Removed the ability for AI to search inside small bathrooms after they break down the door (allowing players to hide behind the door)
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Shaders are now pre-loaded to prevent stutters and low FPS mid-game
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Added a new option to reduce the volume of some loud ambient noises (rain, helicopter, engine, blizzard)
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Added a new option (WIP, not everything is affected yet) that will reduce the game sounds when players are voice chatting nearby
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Players ambient interest lowered (reducing the desire for the AI to go to players doing nothing of interest)
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Objective interest has been increased (AI are more likely to visit an objective that requires input)
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The lantern's footsteps have been increased
Fixes
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Fixed an issue where the hell cosmetic was awarded for completing hard
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Fixed an invalid icon for the Gradient Beanie cosmetic
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Fixed players clipping through many walls during kill animations
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Fixed items falling through some floors
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Fixed items falling through drawers once closed
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Fixed a problem with the snow truck not allowing players to enter it correctly (and subsequently being stuck to the outside during the escape)
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Fixed players floating when crouching on stairs
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Fixed inventory items not getting left behind on escape
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Fixed players because able to get stuck in the submarine bay
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Fixed players getting stuck in spots after lighting fires
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Fixed issues causing monsters to "camp"
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Fixed an issue where the radar array objective state was not being shown correctly, allowing autopilot to be used
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Fixed a desync when unlocking containers with the blowtorch
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Fixed a blowtorch spawn being incredibly difficult to pickup
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Fixed a bug allowing multiple players to interact with a keyboard at the same time, resulting in them becoming stuck
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Fixed an issue with fire sounds
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Fixed 3D rain sometimes being off when restarting the match from the lobby
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Fixed a bug that allowed players to have multiple items in their hands at the same time
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Fixed a bug that allowed players to hold items with the wrong hand pose
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Fixed an issue causing water to be visible in the ship when getting revived with defibs
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Fixed AI being able to kill through door
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